Table of Contents

This follows in further detail from the Upgrade Policy, as a more detailed guide for starters on the recommended path of upgrading.

Entry Requirements

To fly with The Outuni Project your character must have:

  1. Armor compensation skills1) trained to level 2 (starter fits) or level 4 (all other fits)
  2. The skills required to fly and online all of the modules on your ship.

You cannot downgrade your tank modules2) or remote armour repair modules. All other modules including utility slots, prop mod (except for the Oneiros), weapons, and drones can be downgraded to their meta 4 equivalent.

Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of your skill injectors and to get a temporary SP/hr boost with Cerebral Accelerators. If you plan to create a dedicated incursion alt you may want to consider creating a new account so you can get 1m free SP with Recruit a Friend.

Pirate Starter

Your starter ship will get you into fleets; however, it isn't a very good ship so you will need to upgrade to a pirate battleship.

Start by training your secondary battleship skill. If you fly the Megathron you will need to train Minmitar Battleship to level three; Navy Apocalypse pilots should train Caldari Battleship I 3).

Alpha clones cannot use Micro Jump Drives and they train skill points at half the rate of Omega pilots. For this reason, you should buy 500 PLEX and use it to go omega as soon as possible. You can buy PLEX from the regional market (Alt+R), or the Sales channel on our Discord.

NEVER BUY ITEMS FROM CITADELS.
There is a scam where you can buy an item in a citadel which is then blown up almost immediately. When this happens you do not get your items and you lose your ISK.

The next step is to replace your Megathron with a Vindicator OR your Navy Apocalypse with a Nightmare. You will be able to sell your first battleship and some of the modules to help fund your starter pirate battleship. We recommend buying your fit and items from Jita.

Basic Marauder or T2 Guns

For your next upgrade, you have two options: T2 guns OR getting into a basic marauder.

While we prefer you go for the basic marauder first; however, the skill point requirement for the marauder is higher so you should go for which option suits you the most. Whichever option you choose, your next step will be a marauder with T2 guns.

Option One: Train a Marauder
You will need to train armor compensation skills to level 4 and:

  • Racial Battleship 5
  • Advanced Weapon Upgrades V
  • Energy Grid Upgrades V

Option Two: Train T2 Guns
Blasters:

  • Large Hybrid Weapons 5
  • Large Blaster Specialization 1
  • Motion Prediction 5

Lasers:

  • Large Energy Turret 5
  • Large Pulse Specialization 1
  • Motion Prediction 5

Remember you can sell your pirate battleship and the modules that cannot transfer to your marauder to help subsidize your upgrade.

Elite

The final requirement you have to meet is to be “Elite”. Being elite means you have a fully elite fit, with the appropriate implant clone (slot 1-10) and you have elite skills. When everything is squared away you should ask the FC for a badge scan.

Skills

Start by training the skills that will complete early. Once you've trained these skills, train your gun skills to elite followed by tank, support skills and finally drone skills.

Fits & Implants

We have three types of fits “Hybrid” fits which require amulet implants (slot 1-5), “Ascendancy” fits which require ascendancy implants (slot 1-5 + WS-618) and other fits. Hybrid fits warp slightly slower but have slightly better tank than their non-hybrid counterparts.

Choose whichever elite fit you want that matches your desired implant set; however, you must have the correct implants for hybrid and ascendancy fits.

Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. You can upgrade all non-tank modules one at a time.

1)
EM/Thermal/Kinetic/Explosive
2)
Low slot tank modules and Rigs
3)
The Caldari battleship bonus for the nightmare is not relevant to the Nightmare. It is only needed to sit in the hull