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guides:nestor [27/12/2022 14:04] ezabellaguides:nestor [19/05/2024 11:52] (current) Sasha Panther
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-<WRAP alert> 
-Our fits and skill requirements are changing soon - Keep an eye on the #announcements channel in Discord for more information. For now, you can fly a Nestor with Advanced Target Management II (9 locks). 
-</WRAP> 
- 
 <WRAP info> <WRAP info>
-This guide needs some images, if you would like to help out with this please send Nyx Viliana a message on Discord. - //editors: [[editors:start#page-notes|see notes]]//+This guide needs some images, if you would like to help out with this please send leadership a message on Discord. - //editors: [[editors:start#page-notes|see notes]]//
 </WRAP> </WRAP>
  
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 The Nestor is our primary logistics ship. It is responsible for providing remote armour repair to pilots when they are targeted by the incursion fleets.  The Nestor is our primary logistics ship. It is responsible for providing remote armour repair to pilots when they are targeted by the incursion fleets. 
  
-This guide is aimed at pilots who are wanting to fly the Nestor. If you want to learn more about flying the Guardian or Oneiros, please see the [[guides:logi|Logistics Guide]].+This guide is aimed at pilots who are wanting to fly the Nestor. If you want to learn more about flying the Oneiros/Loki, please see the [[guides:logi|Logistics Guide]].
  
 ===== Training Nestor ===== ===== Training Nestor =====
  
-Because a Nestor has the rep power of two cruisers, we can run most fleets with three Nestors. However, we need each pilot to be highly skilled and well-trained. For this reason, you cannot fly the Nestor in our fleet without having the [[guides:badges#specialist-badges|Logi Specalist]] Badge.+Because a Nestor has more repairing power than two Oneiros, we can run most fleets with just three Nestors. However, we need each pilot to be highly skilled and well-trained. For this reason, you cannot fly the Nestor in our fleet without having the [[guides:badges#specialist-badges|Logi Specalist]] Badge.
  
 To get your L badge you will need to fly several fleets as a Training Nestor. During these fleets, your back seating Nestor will check your [[#anchoring|anchoring]], your [[#using-your-reps|reps]], and [[#grid-awareness|grid awareness]]. You'll also be tested on your incursion mechanic knowledge. Most FCs will require **__AT LEAST__** three satisfactory fleets before they badge you. To get your L badge you will need to fly several fleets as a Training Nestor. During these fleets, your back seating Nestor will check your [[#anchoring|anchoring]], your [[#using-your-reps|reps]], and [[#grid-awareness|grid awareness]]. You'll also be tested on your incursion mechanic knowledge. Most FCs will require **__AT LEAST__** three satisfactory fleets before they badge you.
  
-// Training Nestor positions are limited to one per fleet, and at the discretion of the active FC. You must have at minimum some basic incursion mechanic knowledge before FC will accept you as a Training Nestor in their fleet. //+// Training Nestor positions are limited to one per fleet, and at the discretion of the active FC. You must have at minimum some basic incursion mechanic knowledge before an FC will accept you as a Training Nestor in their fleet. You will also need a fully fit Elite Nestor with either the Amulet implant set (High Grade Amulet 1-5 + WS-618) or the Ascendancy implant set (High Grade Ascendancy 1-5 + WS-618). Both implant sets also require the EM-806 capacitor implant for the Nestor. //
  
 ==== Skill Requirements ==== ==== Skill Requirements ====
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 <WRAP flexbox> <WRAP flexbox>
 <WRAP pl-0 grow> <WRAP pl-0 grow>
-Before you can fly a Training Nestor you need to have basic skills - this means no red skills on the skill check page. While you can earn your L badge without elite skills you are required to train these as soon as possible!+Before you can fly a Training Nestor you need to have basic skills. While you can earn your L badge without elite skills you are required to train these as soon as possible!
 </WRAP> </WRAP>
  
 <WRAP 40%> <WRAP 40%>
-[[https://42outunis.com/skills/plans|Skil plans]] \\ +[[https://hq.everookies.com/skills?hull=Nestor|Check your skills]] \\
-[[https://42outunis.com/skills?ship=Nestor|Check your skills]] \\+
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 **TPPH** **TPPH**
  
-First room\\ Turn on your MWD and burn to the out-gate.  You may want to turn it off for a few seconds after the second cycle just to stay close to the ship that takes aggro at the beacon, but be aware that after 30 seconds in the room there will be an aggro switch, and you need to ensure that the fleet doesn't pull too far away from you.  Make sure to cut your MWD about 15km from the gate and coast in towards it.+{{ :guides:tpph_3rd.jpg?200|}} 
 +First room\\ Turn on your MWD and burn to the out-gate.  You may want to turn it off for a few seconds after the second cycle just to stay close to the ship that takes aggro at the beacon, but be aware that after 60 seconds in the room there will be an aggro switch, and you need to ensure that the fleet doesn't pull too far away from you.  Make sure to cut your MWD about 15km from the gate and coast in towards it.
  
 Second room\\ The same as the first room. Second room\\ The same as the first room.
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 **NRF** **NRF**
  
 +{{ :guides:nrf_anchoring_contingency.jpg?200|}}
 Turn on your MWD and burn 75km ahead and about 5km to the right of straight ahead.  Like in the TPPH, you want to be level with or slightly higher than the crown on the tower.  This will put you within remote repair range of any ship likely to take aggro during the site. Turn on your MWD and burn 75km ahead and about 5km to the right of straight ahead.  Like in the TPPH, you want to be level with or slightly higher than the crown on the tower.  This will put you within remote repair range of any ship likely to take aggro during the site.
  
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 Because of the staged entrance to this site, when you land you should be immediately locking up the meatshield and dumping all reps on it until it stabilises (then down-cyle as normal) or jumps away.  Then you want to turn on your MWD and burn 90km towards the gap between the Sansha Battle Tower and the Shield Transfer Array.  Be ready for the first aggro switch, it will generally land on a DPS ship that is shooting the tower. Because of the staged entrance to this site, when you land you should be immediately locking up the meatshield and dumping all reps on it until it stabilises (then down-cyle as normal) or jumps away.  Then you want to turn on your MWD and burn 90km towards the gap between the Sansha Battle Tower and the Shield Transfer Array.  Be ready for the first aggro switch, it will generally land on a DPS ship that is shooting the tower.
  
-==== Building Your Watchlist ==== +{{ :guides:tcrc_anchoring-scout.jpg?200 |}}
  
 +==== Building Your Watchlist ==== 
 +{{ :guides:watchlist.png?200|}}
 As a Logistics pilot, your watchlist is critical.  It helps you to see damage on critical ships early (before broadcasts) and lets you see at a glance who is and is not in the site/room with you. As a Logistics pilot, your watchlist is critical.  It helps you to see damage on critical ships early (before broadcasts) and lets you see at a glance who is and is not in the site/room with you.
  
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   * 6x 'Peace' Large Remote Armor Repairer \\ \\ Peace reps are your main repair module. You should always "dump" (cycle) six reps when you switch to a new target. Once they are stable you should then decycle down to three. Your fit should be four-rep stable.    * 6x 'Peace' Large Remote Armor Repairer \\ \\ Peace reps are your main repair module. You should always "dump" (cycle) six reps when you switch to a new target. Once they are stable you should then decycle down to three. Your fit should be four-rep stable. 
  
-  * Large Ancillary Armor Repairer \\ \\ Your ancil rep is to be used in case of emergencies. It has a slower cycle time but provides significantly more HP than a peace rep. \\ \\ The ancil rep requires nanite repair paste to function to its full potential. It will keep cycling when it runs out of Nanite Paste but it will consume more capacitor. Once your module stops cycling it will auto-reload, this takes sixty seconds so be careful when you allow this to happen as the module is unusable during this time. \\ \\ You should keep your ancil preheated and only use it if you are struggling to keep your target alive.+  * Large Ancillary Armor Repairer \\ \\ Your ancil rep is to be used in case of emergencies. It has a slower cycle time but provides significantly more HP than a peace rep. \\ \\ The ancil rep requires nanite repair paste to function to its full potential. It will keep cycling when it runs out of Nanite Paste but it will rep for a reduced amount until reloaded with Nanite Paste. Once your module stops cycling it will auto-reload, this takes sixty seconds so be careful when you allow this to happen as the module is unusable during this time. \\ \\ You should keep your ancil preheated and only use it if you are struggling to keep your target alive.
  
 ==== Grid Awareness ==== ==== Grid Awareness ====
  
-When undertaking a Nestor role, you are in effect 'mini-FC'While not being required to make any FC decisions, your assistance is appreciated in calling out some of the following:+While the FC is ultimately responsible for fleet safety, you can greatly assist them by keeping keen eye on the gridUnder normal conditions you should be prepared to call out:
   * Leeroys   * Leeroys
   * Pilots not burning   * Pilots not burning
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   * Wrong jumps   * Wrong jumps
   * Being aware of the MS positions and some basic knowledge on how to manipulate them   * Being aware of the MS positions and some basic knowledge on how to manipulate them
 +  * Boosts missing
 +  * Pilots in important roles missing from grid (FC, Logi, Mtac, etc)
   * Most importantly - trying to predict aggro on a switch or new wave and calling it out   * Most importantly - trying to predict aggro on a switch or new wave and calling it out
 After being given an L badge, and while there is no Training Nestor in fleet, you are welcome to voice these issues on behalf of the FC. After being given an L badge, and while there is no Training Nestor in fleet, you are welcome to voice these issues on behalf of the FC.
 +
 +
 +When undertaking a Nestor role, you are in effect a 'mini-FC' and should be prepared to take over commanding the fleet in an emergency (such as the FC disconnecting).
guides/nestor.1672149874.txt.gz · Last modified: 26/10/2023 09:27 (external edit)

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