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guides:nestor [06/11/2023 21:01] – [Nestor Guide] Sasha Pantherguides:nestor [19/05/2024 11:52] (current) Sasha Panther
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 <WRAP info> <WRAP info>
-This guide needs some images, if you would like to help out with this please send Wedge Rancer a message on Discord. - //editors: [[editors:start#page-notes|see notes]]//+This guide needs some images, if you would like to help out with this please send leadership a message on Discord. - //editors: [[editors:start#page-notes|see notes]]//
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 The Nestor is our primary logistics ship. It is responsible for providing remote armour repair to pilots when they are targeted by the incursion fleets.  The Nestor is our primary logistics ship. It is responsible for providing remote armour repair to pilots when they are targeted by the incursion fleets. 
  
-This guide is aimed at pilots who are wanting to fly the Nestor. If you want to learn more about flying the Oneiros, please see the [[guides:logi|Logistics Guide]].+This guide is aimed at pilots who are wanting to fly the Nestor. If you want to learn more about flying the Oneiros/Loki, please see the [[guides:logi|Logistics Guide]].
  
 ===== Training Nestor ===== ===== Training Nestor =====
  
-Because a Nestor has the rep power of two cruisers, we can run most fleets with three Nestors. However, we need each pilot to be highly skilled and well-trained. For this reason, you cannot fly the Nestor in our fleet without having the [[guides:badges#specialist-badges|Logi Specalist]] Badge.+Because a Nestor has more repairing power than two Oneiros, we can run most fleets with just three Nestors. However, we need each pilot to be highly skilled and well-trained. For this reason, you cannot fly the Nestor in our fleet without having the [[guides:badges#specialist-badges|Logi Specalist]] Badge.
  
 To get your L badge you will need to fly several fleets as a Training Nestor. During these fleets, your back seating Nestor will check your [[#anchoring|anchoring]], your [[#using-your-reps|reps]], and [[#grid-awareness|grid awareness]]. You'll also be tested on your incursion mechanic knowledge. Most FCs will require **__AT LEAST__** three satisfactory fleets before they badge you. To get your L badge you will need to fly several fleets as a Training Nestor. During these fleets, your back seating Nestor will check your [[#anchoring|anchoring]], your [[#using-your-reps|reps]], and [[#grid-awareness|grid awareness]]. You'll also be tested on your incursion mechanic knowledge. Most FCs will require **__AT LEAST__** three satisfactory fleets before they badge you.
  
-// Training Nestor positions are limited to one per fleet, and at the discretion of the active FC. You must have at minimum some basic incursion mechanic knowledge before FC will accept you as a Training Nestor in their fleet.  You will also need a fully fit Elite Nestor with either The Amulet implant set (High Grade Amulet 1-5 + WS-618) or the Ascendancy implant set (High Grade Ascendancy 1-5 + WS618both implant sets also require the EM-806 capacitor implant for the Nestor. //+// Training Nestor positions are limited to one per fleet, and at the discretion of the active FC. You must have at minimum some basic incursion mechanic knowledge before an FC will accept you as a Training Nestor in their fleet. You will also need a fully fit Elite Nestor with either the Amulet implant set (High Grade Amulet 1-5 + WS-618) or the Ascendancy implant set (High Grade Ascendancy 1-5 + WS-618). Both implant sets also require the EM-806 capacitor implant for the Nestor. //
  
 ==== Skill Requirements ==== ==== Skill Requirements ====
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-[[https://contingencyinc.com/skills?ship=Nestor|Check your skills]] \\+[[https://hq.everookies.com/skills?hull=Nestor|Check your skills]] \\
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 **TPPH** **TPPH**
  
 +{{ :guides:tpph_3rd.jpg?200|}}
 First room\\ Turn on your MWD and burn to the out-gate.  You may want to turn it off for a few seconds after the second cycle just to stay close to the ship that takes aggro at the beacon, but be aware that after 60 seconds in the room there will be an aggro switch, and you need to ensure that the fleet doesn't pull too far away from you.  Make sure to cut your MWD about 15km from the gate and coast in towards it. First room\\ Turn on your MWD and burn to the out-gate.  You may want to turn it off for a few seconds after the second cycle just to stay close to the ship that takes aggro at the beacon, but be aware that after 60 seconds in the room there will be an aggro switch, and you need to ensure that the fleet doesn't pull too far away from you.  Make sure to cut your MWD about 15km from the gate and coast in towards it.
  
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 **NRF** **NRF**
  
 +{{ :guides:nrf_anchoring_contingency.jpg?200|}}
 Turn on your MWD and burn 75km ahead and about 5km to the right of straight ahead.  Like in the TPPH, you want to be level with or slightly higher than the crown on the tower.  This will put you within remote repair range of any ship likely to take aggro during the site. Turn on your MWD and burn 75km ahead and about 5km to the right of straight ahead.  Like in the TPPH, you want to be level with or slightly higher than the crown on the tower.  This will put you within remote repair range of any ship likely to take aggro during the site.
  
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 Because of the staged entrance to this site, when you land you should be immediately locking up the meatshield and dumping all reps on it until it stabilises (then down-cyle as normal) or jumps away.  Then you want to turn on your MWD and burn 90km towards the gap between the Sansha Battle Tower and the Shield Transfer Array.  Be ready for the first aggro switch, it will generally land on a DPS ship that is shooting the tower. Because of the staged entrance to this site, when you land you should be immediately locking up the meatshield and dumping all reps on it until it stabilises (then down-cyle as normal) or jumps away.  Then you want to turn on your MWD and burn 90km towards the gap between the Sansha Battle Tower and the Shield Transfer Array.  Be ready for the first aggro switch, it will generally land on a DPS ship that is shooting the tower.
  
-==== Building Your Watchlist ==== +{{ :guides:tcrc_anchoring-scout.jpg?200 |}}
  
 +==== Building Your Watchlist ==== 
 +{{ :guides:watchlist.png?200|}}
 As a Logistics pilot, your watchlist is critical.  It helps you to see damage on critical ships early (before broadcasts) and lets you see at a glance who is and is not in the site/room with you. As a Logistics pilot, your watchlist is critical.  It helps you to see damage on critical ships early (before broadcasts) and lets you see at a glance who is and is not in the site/room with you.
  
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 ==== Grid Awareness ==== ==== Grid Awareness ====
  
-When undertaking a Nestor role, you are in effect 'mini-FC'While not being required to make any FC decisions, your assistance is appreciated in calling out some of the following:+While the FC is ultimately responsible for fleet safety, you can greatly assist them by keeping keen eye on the gridUnder normal conditions you should be prepared to call out:
   * Leeroys   * Leeroys
   * Pilots not burning   * Pilots not burning
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   * Wrong jumps   * Wrong jumps
   * Being aware of the MS positions and some basic knowledge on how to manipulate them   * Being aware of the MS positions and some basic knowledge on how to manipulate them
 +  * Boosts missing
 +  * Pilots in important roles missing from grid (FC, Logi, Mtac, etc)
   * Most importantly - trying to predict aggro on a switch or new wave and calling it out   * Most importantly - trying to predict aggro on a switch or new wave and calling it out
 After being given an L badge, and while there is no Training Nestor in fleet, you are welcome to voice these issues on behalf of the FC. After being given an L badge, and while there is no Training Nestor in fleet, you are welcome to voice these issues on behalf of the FC.
 +
 +
 +When undertaking a Nestor role, you are in effect a 'mini-FC' and should be prepared to take over commanding the fleet in an emergency (such as the FC disconnecting).
guides/nestor.1699304466.txt.gz · Last modified: 06/11/2023 21:01 by Sasha Panther

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