guides:travelling-between-focuses
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guides:travelling-between-focuses [21/11/2023 03:55] – [The Basics of Moving Safely] Addded brief part on insurgencies teb_ozran | guides:travelling-between-focuses [03/01/2024 21:26] (current) – Added Gank Map Pic teb_ozran | ||
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- | ====== | + | ====== |
- | Once a focus finishes, there is a wait of between 12 and 36 hours before the next focus spawns. | + | Once a focus finishes, there is a wait of between 12 and 36 hours before the next focus spawns. |
- | Travelling | + | Traveling |
- | There are three primary things you need to move between focuses. | + | This guide covers: |
- | - Your capsule/pod with your implants.\\ | + | - [[guides: |
- | - Your incursion | + | - [[guides: |
- | - Your expensive | + | - [[guides: |
+ | - [[guides: | ||
- | There are different ways to move each of these items. | + | **Note: |
- | **Note: There is no such thing as 100% safe in EVE Online. | ||
- | ===== Capsule/ | + | The basics of moving safely: |
- | If you're flying with us, we highly recommend (and sometimes require) | + | * **Avoid lowsec/ |
+ | * **Avoid gank pipes.** Certain chokepoints tend to be camped by professional gankers. At all costs, avoid taking Bowheads or blingy incursion ships through | ||
+ | * **Scout ahead.** If you can, send a second character (in a cheap ship - any faction Shuttle works nicely, though | ||
+ | * **Be an unattractive target.** Make it cost more to gank you than the gankers will get back. | ||
+ | * **Use out of game resources** to plan your route and check for activity on the way. | ||
+ | * **Make stashes** of ships on either side of major gank pipes. | ||
- | Although the implants we tend to use are quite expensive, there' | + | ===== Part 1: Moving Your Pod with Implants ===== |
+ | |||
+ | We highly recommend (and sometimes require) you use implants to fly with us. Take a look at the [[guides: | ||
If all you're moving is your pod, move in a cheap quick aligning ship (a Shuttle is generally fine), do **NOT** fly through lowsec/ | If all you're moving is your pod, move in a cheap quick aligning ship (a Shuttle is generally fine), do **NOT** fly through lowsec/ | ||
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You can combine moving your pod with moving either your primary incursion running ships and/or your expensive modules. | You can combine moving your pod with moving either your primary incursion running ships and/or your expensive modules. | ||
- | ===== The Basics of Moving | + | ===== Part 2: Moving |
- | The basics of moving safely | + | The key to moving |
- | | + | - **Travel fit** the hull with cheap (T2) tank modules and fly it to the new focus or\\ |
- | - Scout ahead. If you can, send a second character | + | |
- | - Be an unattractive target. | + | |
- | | + | |
- | Use [[https:// | + | Do **NOT** carry expensive modules in your incursion ship when travelling between focuses. Do **NOT** put them in the cargo hold. |
- | Then look at [[https:// | + | ==== Travel Fit ==== |
- | Do be aware that currently there is no warning when entering a high sec system that has been corrupted | + | If you plan to fly your incursion battleship between focuses, |
- | If you think something looks suspicious, look at it closer. Click on the system name in Dotlan and go to the " | + | Use the [[https:// |
- | You may be able to get intel from incursion chat channels about active ganking fleets during moving periods. Please do **NOT** advertise where or when you are moving your assets, as these channels are also monitored by gankers, and you **WILL** be providing free intel to potential hostiles. | + | ==== Bowhead ==== |
- | Be an unattractive target - use a tanky travel fit. The idea here is simply | + | If you have multiple ships to move, using a Bowhead might be worthwhile. Bowheads are special ships that can carry fitted ships in their holds. A Bowhead can carry up to 4 battleships at a time, with good skills (3 without). Be aware, however, that Bowheads have recently become prime gank targets. Ship scanning a Bowhead only shows what hulls are inside, not how they are fitted. Recently people have been moving their ships in Bowheads with the expensive modules |
- | Use the [[https:// | + | Minimize your risk of loss by stripping all modules (except rigs) from your ships before moving |
- | Move your expensive modules in a taxi. A ship with a small sig radius, a low align time and enough cargo space to carry your expensive modules. Tank is largely irrelevant on a taxi, the idea is to avoid being caught, it's unlikely | + | Before transitioning to using a Bowhead |
- | * < 2 second align is key (< 1 second is ideal) | + | |
- | ===== Incursion Ship Travel Fits ===== | + | **A Note on Abyssal DCU' |
+ | Some pilots will use an Abyssal Damage Control Unit on their Bowhead. There are benefits to doing this, namely it makes it very difficult for ganking entities to determine the amount of ships required to kill you (due to not knowing the resist profile of the module). The downside is that it can make you a more attractive target, and gankers may just use an overkill amount of ships to make sure the job gets done no matter what. | ||
- | ==== Battleships | + | ===== Part 3: Moving Your Modules ===== |
- | For all battleship travel fits - Ignore the rigs listed, use the rigs you normally fly with. If you want to fly a truly passive fit, replace the two Multispectrum Shield Hardener IIs with a EM Shield Amplifier II and a Thermal Shield Amplifier II. | + | There are several ways to move your expensive incursion modules safely: |
- | < | + | - **Taxi** - a small fast-align ship\\ |
- | < | + | - **Blockade Runner** - a cloaky hauler\\ |
- | **Travel Kronos** | + | - **Courier** - let someone else handle it |
- | </ | + | |
- | < | + | |
- | [Kronos, Travel Kronos] | + | |
- | Damage Control II | + | |
- | Multispectrum Energized Membrane II | + | |
- | Multispectrum Energized Membrane II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | Multispectrum Shield Hardener II | + | ==== Taxi ==== |
- | Multispectrum Shield Hardener II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | [Empty High slot] | + | " |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Improved Cloaking Device II | + | |
- | Large Hybrid Burst Aerator II | + | === Sub one second align taxi === |
- | Large Hyperspatial Velocity Optimizer II | + | |
- | </ | + | |
- | </ | + | |
- | <details> | + | The safest option is to have a ship that can enter warp in < 1s - this is (effectively) uncatchable in highsec (unless you sit idle on a gate and your post-jump invulnerability times out - nothing will save you then). Only 2 ships can achieve this: the Hecate and the Jackdaw. The Hecate requires a limited-edition booster, while the Jackdaw requires special travel implants. See [[guides:Travel-Fits|Travel Fits]] for fitting information. |
- | < | + | |
- | **Travel Vindicator** | + | |
- | </ | + | |
- | < | + | |
- | [Vindicator, | + | |
- | Damage Control II | + | |
- | Multispectrum Energized Membrane II | + | |
- | Multispectrum Energized Membrane II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | Multispectrum Shield Hardener II | + | Note that you will need to keep the Hecate (or Jackdaw) in " |
- | Multispectrum Shield Hardener II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | [Empty High slot] | + | Be aware that the cargo holds for these ships are quite small. Once you have more than a ship or two's worth of modules to move, you may find yourself outgrowing their limited cargo space. |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Improved Cloaking Device II | + | |
- | Large Kinetic Armor Reinforcer I | ||
- | Large Thermal Armor Reinforcer I | ||
- | Large Hyperspatial Velocity Optimizer II | ||
- | </ | ||
- | </ | ||
- | < | + | === Sub two second align taxi === |
- | < | + | |
- | **Travel Paladin** | + | |
- | </ | + | |
- | < | + | |
- | [Paladin, Travel Paladin] | + | |
- | Damage Control II | + | |
- | Multispectrum Energized Membrane II | + | |
- | Multispectrum Energized Membrane II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | Multispectrum Shield Hardener II | + | If you cannot afford a <1s align ship, we recommend that you use a courier service (see the section below on Public Hauling Services) to move your items, with appropriate collateral on the contract to protect your items. |
- | Multispectrum Shield Hardener II | + | |
- | Large Shield Extender II | + | |
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | [Empty High slot] | + | https:// |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Improved Cloaking Device II | + | |
- | Large Hyperspatial Velocity Optimizer II | + | A single stealth bomber can do over 5,000hp of damage in a single hit, and a single T2 artillery Tornado has an alpha strike |
- | Large Energy Burst Aerator II | + | |
- | </ | + | |
- | </ | + | |
- | + | ||
- | < | + | |
- | < | + | |
- | **Travel Nightmare** | + | |
- | </ | + | |
- | < | + | |
- | [Nightmare, *Nightmare] | + | |
- | Damage Control II | + | |
- | Multispectrum Energized Membrane II | + | |
- | Multispectrum Energized Membrane II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | + | ||
- | Multispectrum Shield Hardener II | + | |
- | Multispectrum Shield Hardener II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | + | ||
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Improved Cloaking Device II | + | |
- | + | ||
- | Large Explosive Armor Reinforcer I | + | |
- | Large Kinetic Armor Reinforcer I | + | |
- | Large Hyperspatial Velocity Optimizer II | + | |
- | </ | + | |
- | </ | + | |
- | + | ||
- | < | + | |
- | < | + | |
- | ** Travel Nestor** | + | |
- | </ | + | |
- | < | + | |
- | [Nestor, Travel Nestor] | + | |
- | Damage Control II | + | |
- | Multispectrum Energized Membrane II | + | |
- | Multispectrum Energized Membrane II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | 1600mm Steel Plates II | + | |
- | + | ||
- | Multispectrum Shield Hardener II | + | |
- | Multispectrum Shield Hardener II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | Large Shield Extender II | + | |
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | + | ||
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Improved Cloaking Device II | + | |
- | + | ||
- | Large Hyperspatial Velocity Optimizer II | + | |
- | Large Hyperspatial Velocity Optimizer II | + | |
- | Large Hyperspatial Velocity Optimizer II | + | |
- | </ | + | |
- | </ | + | |
- | + | ||
- | ===== Other Travel Fits ===== | + | |
- | + | ||
- | Whilst it's important to move your ships between focuses, as your ship fits become more valuable, moving the " | + | |
- | + | ||
- | *NEVER* move a ship with its incursions fit between focuses, even in highsec. | + | |
- | ==== Bowhead ==== | + | |
- | + | ||
- | Welcome to the world of freighter travel. It's a dangerous world. You don' | + | |
- | + | ||
- | You should be carrying the assembled rigged hulls and nothing else in your Bowhead, all the mods should be going separately via Blockade Runner/ | + | |
- | + | ||
- | < | + | |
- | < | + | |
- | **Bowhead Max Tank 707k EHP** | + | |
- | </ | + | |
- | < | + | |
- | [Bowhead, Max Tank] | + | |
- | + | ||
- | Reinforced Bulkheads II | + | |
- | Reinforced Bulkheads II | + | |
- | Damage Control II | + | |
- | + | ||
- | 500MN Y-T8 Compact Microwarpdrive | + | |
- | Multispectrum Shield Hardener II | + | |
- | Multispectrum Shield Hardener II | + | |
- | + | ||
- | Capital Transverse Bulkhead II | + | |
- | Capital Transverse Bulkhead II | + | |
- | Capital Transverse Bulkhead II | + | |
- | </ | + | |
- | </ | + | |
==== Blockade Runner ==== | ==== Blockade Runner ==== | ||
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For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps. | For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps. | ||
- | ==== Taxi ==== | + | ==== Public Hauling Services |
- | " | + | A more risk-free approach |
- | **Please Note:** We do NOT recommend traversing lowsec or nullsec systems with your incursion ships or modules. | + | ===== Part 4: Checking Your Route ===== |
- | In general, if gankers get a lock on your ship, they can put enough firepower into it to destroy it and loot the wreck before Concord ships arrive. | + | To move safely: |
- | * Use a Scout. | + | - Check for Edencom and Triglavian systems on your route (if you have poor standings |
- | * Use a small ship (or a ship with a small signature radius). | + | |
- | * Use a cloak. | + | - Check for ganking activity |
- | * Get into warp quicker than someone can lock you. In highsec, this is truly the only way to avoid being caught (at least directly, it IS possible | + | - Scout ahead |
- | A combination of all these methods can also be helpful, because if one of the methods isn't 100% successful in keeping you safe, the others may be, and you'll warp off safely. | ||
- | === Sub one second align taxi === | + | ==== Triglavian and Edencom Systems ==== |
- | The safest option is to have a ship that can enter warp in < 1s - this is (effectively) uncatchable in highsec (unless you sit idle on a gate and your post-jump invulnerability times out - nothing | + | As you travel you will encounter both Triglavian |
- | Although there are a number of ships that can get to < 1s align, you also need to be able to carry enough cargo to move your incursion modules in a single trip, and we believe the Hecate is ideal for this. A similar configuration is possible on a Jackdaw - it gives more tank (as it's a naturally shield-bonused ship), but requires implants to get to < 1s align. | + | ==== Insurgency Systems ==== |
- | < | + | The Havoc expansion |
- | < | + | |
- | **Hecate Taxi - Cheap(est) < 1s align ship with 500m3+ cargo** | + | |
- | </ | + | |
- | < | + | |
- | [Hecate, Hecate Taxi] | + | |
- | Shadow Serpentis Inertial Stabilizers | + | ==== Ganking Activity ==== |
- | Shadow Serpentis Inertial Stabilizers | + | |
- | Inertial Stabilizers II | + | |
- | Expanded Cargohold II | + | |
- | Multispectrum Shield Hardener II | + | {{ : |
- | EM Shield Hardener II | + | |
- | Medium Shield Extender II | + | |
- | Medium Shield Extender II | + | |
- | [Empty High slot] | + | Set your route and look to see if you're going through any of the usual gank pipelines. Systems like Uedama, Gheth, Deltole, Ohide, Odin, and others can often be camped by gankers. (Deltole can be avoided but the others are unavoidable if you're staying in highsec.) Tune into the Twitch stream " |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | [Empty High slot] | + | |
- | Small Low Friction Nozzle Joints II | + | To check your route for ganking activity, use [[https:// |
- | Small Low Friction Nozzle Joints II | + | |
- | Small Low Friction Nozzle Joints II | + | |
+ | Then look at [[https:// | ||
- | Quafe Zero Green Apple | + | If you think something looks suspicious, look at it closer. Click on the system name in Dotlan and go to the " |
- | </ | + | |
- | </ | + | |
- | This is the cheapest (currently lists @ 241m ISK including the Quafe Zero Green Apple booster - if that sounds like a lot, consider what it will cost you to lose a single set of incursion | + | You may be able to get intel from incursion |
- | Variations of this fit are possible - if you're willing to use a "taxi clone", | ||
- | === Sub two second align taxi === | ||
- | If you cannot afford a <1s align ship, we recommend that you use a courier service (see the section below on Public Hauling Services) to move your items, with appropriate collateral on the contract to protect your items. | ||
- | https:// | + | ==== Scout Ahead ==== |
+ | |||
+ | With 2 omega accounts you can scout ahead for yourself: have your scout character enter a system ahead of the character in the valuable ship, to check that it's clear to enter. If a system looks bad, you can dock up and wait for a better opportunity to slip through. Sometimes if gankers are in a system you can slip through right after they' | ||
+ | |||
+ | |||
+ | === Scouting With One Omega Account === | ||
+ | |||
+ | If you only have a single Omega account or are still Alpha, you can't have a second character on to scout yourself. In this case, you have 2 options: ask someone to scout for you, or self-scout using " | ||
+ | |||
+ | Delayed scouting: | ||
+ | - Log in your scout character, jump it into the next system, check for gankers, dock up and log off. | ||
+ | - If it seems safe, log in the character flying the hull and jump to that system, dock up and log off. | ||
+ | - Log in the taxi alt carrying the bling and jump to that system, dock up and log off. | ||
+ | - Rinse and repeat until you are in the new focus. | ||
- | A single stealth bomber can do over 5,000hp of damage in a single hit, and a single T2 artillery Tornado has an alpha strike of over 10,000hp from over 100km from its target. | ||
- | ==== Public Hauling Services ==== | ||
- | A more risk-free approach is to use a hauling service such as [[https:// | ||
- | ==== A Note on Abyssal DCU's ==== | ||
- | Some pilots will use an Abyssal DCU on their Bowhead. There are benefits to doing this, namely it makes it very difficult for ganking entities to determine the amount of ships required to kill you (due to not knowing the resist profile of the module). The downside is that it can make you a more attractive target, and gankers may just use an overkill amount of ships to make sure the job gets done no matter what. |
guides/travelling-between-focuses.1700538900.txt.gz · Last modified: 21/11/2023 03:55 by teb_ozran