guides:travelling-between-focuses
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guides:travelling-between-focuses [14/12/2023 19:38] – Removed Fits and added a link to the Travel Fits page. teb_ozran | guides:travelling-between-focuses [03/01/2024 21:26] (current) – Added Gank Map Pic teb_ozran | ||
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====== Traveling Between Focuses ====== | ====== Traveling Between Focuses ====== | ||
- | Once a focus finishes, there is a wait of between 12 and 36 hours before the next focus spawns. | + | Once a focus finishes, there is a wait of between 12 and 36 hours before the next focus spawns. |
Traveling in EVE Online, especially with expensive items, is not a simple task. Incursion runners make attractive targets to gankers because of the value of the items we transport. | Traveling in EVE Online, especially with expensive items, is not a simple task. Incursion runners make attractive targets to gankers because of the value of the items we transport. | ||
- | There are three primary things you need to move between focuses. | + | This guide covers: |
- | - Your capsule/pod with your implants.\\ | + | - [[guides: |
- | - Your incursion | + | - [[guides: |
- | - Your expensive | + | - [[guides: |
- | + | - [[guides: | |
- | There are different ways to move each of these items. | + | |
**Note: There is no such thing as 100% safe in EVE Online. | **Note: There is no such thing as 100% safe in EVE Online. | ||
- | ===== Capsule/ | ||
- | If you're flying with us, we highly recommend (and sometimes require) | + | The basics of moving safely: |
+ | |||
+ | * **Avoid lowsec/ | ||
+ | * **Avoid gank pipes.** Certain chokepoints tend to be camped by professional gankers. At all costs, avoid taking Bowheads or blingy incursion ships through | ||
+ | * **Scout ahead.** If you can, send a second character (in a cheap ship - any faction Shuttle works nicely, though | ||
+ | * **Be an unattractive target.** Make it cost more to gank you than the gankers will get back. | ||
+ | * **Use out of game resources** to plan your route and check for activity | ||
+ | * **Make stashes** of ships on either side of major gank pipes. | ||
+ | |||
+ | ===== Part 1: Moving Your Pod with Implants ===== | ||
- | Although the implants we tend to use are quite expensive, there' | + | We highly recommend (and sometimes require) you use implants to fly with us. Take a look at the [[guides: |
If all you're moving is your pod, move in a cheap quick aligning ship (a Shuttle is generally fine), do **NOT** fly through lowsec/ | If all you're moving is your pod, move in a cheap quick aligning ship (a Shuttle is generally fine), do **NOT** fly through lowsec/ | ||
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You can combine moving your pod with moving either your primary incursion running ships and/or your expensive modules. | You can combine moving your pod with moving either your primary incursion running ships and/or your expensive modules. | ||
- | ===== The Basics of Moving | + | ===== Part 2: Moving |
- | The basics of moving safely | + | The key to moving |
- | | + | |
- | | + | - Use a **Bowhead** to move your empty ship hulls. |
- | * Be an unattractive target. | + | |
- | | + | |
- | Use [[https:// | + | Do **NOT** carry expensive modules in your incursion ship when travelling between focuses. Do **NOT** put them in the cargo hold. |
- | Then look at [[https:// | + | ==== Travel Fit ==== |
- | If you think something looks suspicious, look at it closer. Click on the system name in Dotlan | + | If you plan to fly your incursion battleship between focuses, a good travel fit can make you an unattractive target. Strip off all your expensive incursion modules |
- | You may be able to get intel from incursion chat channels about active ganking fleets during moving periods. Please do **NOT** advertise where or when you are moving your assets, as these channels are also monitored by gankers, | + | Use the [[https:// |
- | Be an unattractive target - use a tanky travel fit. The idea here is simply to be worth less as a kill mail than the cost to kill you. Do **NOT** carry expensive modules on your incursion ship when travelling between focuses.\\ | + | ==== Bowhead ==== |
- | Use the [[https:// | + | If you have multiple ships to move, using a Bowhead might be worthwhile. Bowheads are special ships that can carry fitted ships in their holds. A Bowhead can carry up to 4 battleships at a time, with good skills |
- | === Move Bling Separately === | + | Minimize your risk of loss by stripping all modules (except rigs) from your ships before moving the ships in your Bowhead. |
- | Move your expensive modules (" | + | Before transitioning to using a Bowhead |
- | === Travel Fit Your Battleship === | + | **A Note on Abyssal DCU' |
+ | Some pilots will use an Abyssal Damage Control Unit on their Bowhead. There are benefits to doing this, namely it makes it very difficult for ganking entities to determine the amount of ships required to kill you (due to not knowing the resist profile of the module). The downside is that it can make you a more attractive target, and gankers may just use an overkill amount of ships to make sure the job gets done no matter what. | ||
- | Once you've stripped out the blingy modules, you need to move your battleship hull(s) separately, or together in a Bowhead. If piloting your battleship, put as much tank on it as possible: shield, armor, and hull. Use inexpensive T2 modules. Example travel fits can be found below. | + | ===== Part 3: Moving Your Modules ===== |
- | === Triglavian and Edencom Systems === | + | There are several ways to move your expensive incursion modules safely: |
- | As you travel you will encounter both Triglavian (Trig) and Edencom systems. | + | - **Taxi** |
+ | - **Blockade Runner** | ||
+ | - **Courier** - let someone else handle it | ||
- | === Insurgency Systems | + | ==== Taxi ==== |
- | The Havoc expansion (November 2023) introduced a new mechanism that allows certain highsec systems to be "corrupted" | + | "Taxi" is a nickname for a ship designed |
- | ==== Scouting ==== | + | === Sub one second align taxi === |
- | If you just have 1 incursion | + | The safest option is to have a ship that can enter warp in < 1s - this is (effectively) uncatchable in highsec (unless you sit idle on a gate and your post-jump invulnerability times out - nothing will save you then). Only 2 ships can achieve this: the Hecate and the Jackdaw. The Hecate requires |
+ | Note that you will need to keep the Hecate (or Jackdaw) in " | ||
- | === Scouting With One Omega Account === | + | Be aware that the cargo holds for these ships are quite small. Once you have more than a ship or two's worth of modules to move, you may find yourself outgrowing their limited cargo space. |
- | If you only have a single Omega account or are still Alpha, you can't have a second character on to scout yourself. In this case, you have 2 options: ask someone to scout for you, or self-scout using " | ||
- | Delayed scouting: | + | === Sub two second align taxi === |
- | - Log in your scout character, enter the next system with it, dock up and log off. | + | |
- | - Log in the character flying the hull and move to that system, dock up and log off. | + | |
- | - Log in the taxi alt carrying the bling and move the taxi to that system, dock up and log off. | + | |
- | - Rinse and repeat until you are to the new focus. | + | |
- | ===== Incursion Ship Travel Fits ===== | + | If you cannot afford a <1s align ship, we recommend that you use a courier service (see the section below on Public Hauling Services) to move your items, with appropriate collateral on the contract to protect your items. |
- | When moving your ships and modules please use appropriate fits, these can be found at: [[guides: | + | https:// |
- | ==== Battleships ==== | + | A single stealth bomber can do over 5,000hp of damage in a single hit, and a single T2 artillery Tornado has an alpha strike of over 10,000hp from over 100km from its target. |
- | For all battleship travel fits - The cloak and MWD are so you can use the cloak/MWD trick to get into warp with less time vulnerable on the gate. | + | ==== Blockade Runner ==== |
- | === Cloak MWD Trick === | + | A correctly flown Blockade Runner can be hard to catch (please |
- | To do the Cloak MWD Trick align (not jump) on the next gate, as the ship starts | + | |
- | ===== Public Hauling Services ===== | + | * When warping gate-to-gate: |
+ | - Click the jump button on the next gate to initiate warp | ||
+ | - As soon as you see your capacitor level drop indicating initiation of the warp, click your cloak | ||
+ | * When undocking from a busy, camped system (e.g. any trade hub), you should have an insta-undock bookmark which you use immediately and cloak as soon as it catapults you forward. Otherwise you will be vulnerable and unable to cloak for several seconds in which a gambler playing the " | ||
- | A more risk-free approach is to use a hauling service such as [[https:// | + | You should, if possible, fit a Large Shield Extender |
+ | For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps. | ||
+ | ==== Public Hauling Services ==== | ||
- | ===== Other Travel Fits ===== | + | A more risk-free approach is to use a hauling service such as [[https:// |
- | Whilst it's important to move your ships between focuses, as your ship fits become more valuable, moving the " | + | ===== Part 4: Checking Your Route ===== |
- | *NEVER* | + | To move safely: |
- | ==== Blockade Runner ==== | + | - Check for Edencom and Triglavian systems on your route (if you have poor standings with either) |
+ | - Check for Insurgency Corruption on your route | ||
+ | - Check for ganking activity | ||
+ | - Scout ahead | ||
- | A correctly flown Blockade Runner can be hard to catch (please do NOT make the mistake of thinking it's impossible - a well/badly placed ship or container or any item in space can REALLY ruin your day), the important things you need to do to fly it correctly: | ||
- | * When warping gate-to-gate: | + | ==== Triglavian |
- | - Click the jump button on the next gate to initiate warp | + | |
- | - As soon as you see your capacitor level drop indicating initiation of the warp, click your cloak | + | |
- | * When undocking from a busy, camped system (e.g. any trade hub), you should have an insta-undock bookmark which you use immediately | + | |
- | You should, if possible, fit a Large Shield Extender | + | As you travel you will encounter both Triglavian |
- | For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps. | + | ==== Insurgency Systems ==== |
- | ==== Taxi ==== | + | The Havoc expansion (November 2023) introduced a new mechanism that allows certain highsec systems to be " |
- | " | + | ==== Ganking Activity ==== |
- | **Please Note:** We do NOT recommend traversing lowsec or nullsec systems with your incursion ships or modules. | + | {{ :guides: |
- | In general, if gankers get a lock on your ship, they can put enough firepower into it to destroy it and loot the wreck before Concord ships arrive. So, really, what you want to do is avoid being locked to start with. | + | Set your route and look to see if you're going through any of the usual gank pipelines. Systems like Uedama, Gheth, Deltole, Ohide, Odin, and others can often be camped by gankers. (Deltole can be avoided but the others are unavoidable if you're staying in highsec.) Tune into the Twitch stream " |
- | * Use a Scout. | + | To check your route for ganking activity, use [[https://eve-gatecheck.space/eve/|EVE Gatecamp Check]]. Put in your starting system |
- | * Use a small ship (or a ship with a small signature radius). | + | |
- | * Use a cloak. | + | |
- | * Get into warp quicker than someone can lock you. In highsec, this is truly the only way to avoid being caught (at least directly, it IS possible for gankers to use smartbombs | + | |
- | A combination of all these methods can also be helpful, because if one of the methods isn't 100% successful | + | Then look at [[https:// |
- | === Sub one second align taxi === | + | If you think something looks suspicious, look at it closer. Click on the system name in Dotlan and go to the " |
- | The safest option is to have a ship that can enter warp in < 1s - this is (effectively) uncatchable in highsec (unless | + | You may be able to get intel from incursion chat channels about active ganking fleets during moving periods. Please do **NOT** advertise where or when you are moving |
- | Note that you will also need to keep the Hecate (or Jackdaw) in " | ||
- | === Sub two second align taxi === | ||
- | If you cannot afford a <1s align ship, we recommend that you use a courier service (see the section below on Public Hauling Services) to move your items, with appropriate collateral on the contract to protect your items. | + | ==== Scout Ahead ==== |
- | https:// | + | With 2 omega accounts you can scout ahead for yourself: have your scout character enter a system ahead of the character in the valuable ship, to check that it's clear to enter. If a system looks bad, you can dock up and wait for a better opportunity to slip through. Sometimes if gankers are in a system you can slip through right after they' |
- | A single stealth bomber can do over 5,000hp of damage in a single hit, and a single T2 artillery Tornado has an alpha strike of over 10,000hp from over 100km from its target. | ||
- | ==== Bowhead ==== | + | === Scouting With One Omega Account |
- | Welcome to the world of freighter travel. It' | + | If you only have a single Omega account or are still Alpha, you can't have a second character on to scout yourself. In this case, you have 2 options: ask someone to scout for you, or self-scout using " |
+ | |||
+ | Delayed scouting: | ||
+ | - Log in your scout character, jump it into the next system, check for gankers, dock up and log off. | ||
+ | - If it seems safe, log in the character flying the hull and jump to that system, dock up and log off. | ||
+ | - Log in the taxi alt carrying the bling and jump to that system, dock up and log off. | ||
+ | - Rinse and repeat until you are in the new focus. | ||
- | **__You should be carrying the assembled rigged hulls and nothing else in your Bowhead, all the mods should be going separately via Blockade Runner/ | ||
- | Before transitioning to using a Bowhead to move your hulls around you should make stashes so that you can avoid the main gank pipes (Udeama and Odin/Ohide being the worst two) The nature of a Bowhead is that a ganker scanning the ship can see what hulls you have but not how they are fit. That has lead to them killing Bowheads going through the pipe to find out if they have expensive modules on the hulls. | ||
- | ==== A Note on Abyssal DCU's ==== | ||
- | Some pilots will use an Abyssal DCU on their Bowhead. There are benefits to doing this, namely it makes it very difficult for ganking entities to determine the amount of ships required to kill you (due to not knowing the resist profile of the module). The downside is that it can make you a more attractive target, and gankers may just use an overkill amount of ships to make sure the job gets done no matter what. |
guides/travelling-between-focuses.1702582684.txt.gz · Last modified: 14/12/2023 19:38 by teb_ozran