policy:upgrade-and-alts
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policy:upgrade-and-alts [15/08/2023 21:47] – [Upgrade Milestones] nyx_viliana | policy:upgrade-and-alts [04/06/2024 08:42] (current) – Cassandra Bisi | ||
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- | ====== Upgrade | + | ====== Upgrade |
- | **IMPORTANT: | + | |
- | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you, for advice | + | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you. For more details |
===== Upgrade Milestones ===== | ===== Upgrade Milestones ===== | ||
- | At The Outuni Project, we use a " | + | At Eve Rookies HQ, we use a " |
- | You are required to reach each milestone by the specified hour limit((As listed on your pilot [[https:// | + | **Note:** Only HQ fleet hours count toward your upgrade |
- | * The Cost of the relevant ship, fit, implants and skill books | + | You are required to reach each milestone by the specified hour limit((As listed on your pilot [[https:// |
- | * Large Skill Injectors | + | |
- | * That you use PLEX to pay for your subscription, | + | |
- | + | ||
- | The income for the calculations is based on a lower-than-average fleet ISK/hr, and we included extra time as a safety net, to account for things like price fluctuations, | + | |
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| 22H | Pirate starter ship (Nightmare or Vindicator) | | | 22H | Pirate starter ship (Nightmare or Vindicator) | | ||
| 85H | T1 gun marauder; or, \\ T2 Guns on your pirate ship | | | 85H | T1 gun marauder; or, \\ T2 Guns on your pirate ship | | ||
- | | 130H | T2 gun marauder \* | | + | | 130H | T2 gun marauder: or, \\ [[guides: |
- | | 220H | Full elite (Fit, Implants & Skills) | | + | | 220H | Full elite (Fit, Implants & Skills), \\ Vindicators must have a [[guides: |
+ | | Encouraged | [[guides: | ||
|| | || | ||
| 105H | Elite Oneiros | | | 105H | Elite Oneiros | | ||
- | || | ||
- | |//* Vindicators must have a [[guides: | ||
+ | When calculating these hour limits we have taken into account: | ||
- | ---- | + | * The Cost of the relevant ship, fit, implants and skill books |
+ | * Large Skill Injectors (as needed) | ||
+ | * That you use PLEX to pay for your subscription, | ||
+ | The income for the calculations is based on a lower-than-average fleet ISK/hr, and we included extra time as a safety net, to account for things like price fluctuations, | ||
- | ====== Alt Character Policy ====== | + | While these calculations were meant to be generous, prices do change and the upgrade requirements may become overly difficult to meet. Don't hesitate to reach out to Leadership or FCs in this case. We are happy to review the requirements and adjust as conditions change. |
- | While we aim to get as many people into the fleet as possible, sometimes we have room for pilots to bring additional characters (" | ||
- | Requirements: | ||
- | * Alts are at the FCs discretion | ||
- | * You must drop your alt if asked | ||
- | * Your **MAIN** character must be elite (fit, implants and skills) and your alts should be in a basic marauder or an advanced fit or better and have no starter skills | ||
- | * All alts must be linked to your main character on the waitlist | ||
- | If there is still room in the fleet after alts have been invited, the fleet commander may ask for sponges (" |
policy/upgrade-and-alts.1692132453.txt.gz · Last modified: 26/10/2023 09:27 (external edit)