policy:upgrade-and-alts
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
policy:upgrade-and-alts [12/05/2024 09:35] – Contingency Links Sasha Panther | policy:upgrade-and-alts [04/06/2024 08:42] (current) – Cassandra Bisi | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Upgrade | + | ====== Upgrade |
- | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you, for advice | + | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you. For more details |
===== Upgrade Milestones ===== | ===== Upgrade Milestones ===== | ||
- | At Eve Rookies HQ, we use a " | + | At Eve Rookies HQ, we use a " |
- | You are required to reach each milestone by the specified hour limit((As listed on your pilot [[https:// | + | **Note:** Only HQ fleet hours count toward your upgrade requirements. VG fleet hours are " |
- | * The Cost of the relevant ship, fit, implants and skill books | + | You are required to reach each milestone by the specified hour limit((As listed on your pilot [[https:// |
- | * Large Skill Injectors | + | |
- | * That you use PLEX to pay for your subscription, | + | |
- | + | ||
- | The income for the calculations is based on a lower-than-average fleet ISK/hr, and we included extra time as a safety net, to account for things like price fluctuations, | + | |
Line 26: | Line 22: | ||
| 105H | Elite Oneiros | | | 105H | Elite Oneiros | | ||
+ | When calculating these hour limits we have taken into account: | ||
+ | * The Cost of the relevant ship, fit, implants and skill books | ||
+ | * Large Skill Injectors (as needed) | ||
+ | * That you use PLEX to pay for your subscription, | ||
+ | The income for the calculations is based on a lower-than-average fleet ISK/hr, and we included extra time as a safety net, to account for things like price fluctuations, | ||
- | ---- | + | While these calculations were meant to be generous, prices do change and the upgrade requirements may become overly difficult to meet. Don't hesitate to reach out to Leadership or FCs in this case. We are happy to review the requirements and adjust as conditions change. |
- | + | ||
- | + | ||
- | ====== Alt Character Policy ====== | + | |
- | While we aim to get as many people into the fleet as possible, sometimes we have room for pilots to bring additional characters (" | ||
- | Requirements: | ||
- | * Alts are at the FCs discretion | ||
- | * You must drop your alt if asked | ||
- | * Your **MAIN** character should be in a marauder before you consider bringing alts so you can focus your ISK on upgrades for your main first | ||
- | * Marauder alts and alts of fully elite mains will be given priority when fleet is full | ||
- | * All alts must be linked to your main character on the waitlist [[guides: | ||
- | If there is still room in the fleet after alts have been invited, the fleet commander may ask for sponges (" |
policy/upgrade-and-alts.1715502902.txt.gz · Last modified: 12/05/2024 09:35 by Sasha Panther