policy:upgrade-and-alts
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policy:upgrade-and-alts [04/06/2024 07:42] – Cassandra Bisi | policy:upgrade-and-alts [21/10/2025 06:03] (current) – Cassandra Bisi | ||
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====== Upgrade Hours ====== | ====== Upgrade Hours ====== | ||
- | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you. For more details on what ships to fly and how to upgrade them see the [[guides: | + | To improve the chances of winning contests, and to improve overall fleet speed, we need a strong fleet comp with well-skilled pilots who know how to fly their ships. By pushing for the best ISK/hr possible, starter pilots can upgrade in a timely manner, which gives us the ability to bring in new starters more often. This policy lays out our expectations of you. For more details on what ships to fly and how to upgrade them see the [[guides: |
===== Upgrade Milestones ===== | ===== Upgrade Milestones ===== | ||
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^ Hours ^ Milestone ^ | ^ Hours ^ Milestone ^ | ||
- | | 22H | + | | 22H |
- | | 85H | T1 gun marauder; or, \\ T2 Guns on your pirate ship | | + | | 85H | T1 gun marauder |
- | | 130H | T2 gun marauder: or, \\ [[guides: | + | | 130H | T2 gun marauder; or, \\ [[guides: |
| 220H | Full elite (Fit, Implants & Skills), \\ Vindicators must have a [[guides: | | 220H | Full elite (Fit, Implants & Skills), \\ Vindicators must have a [[guides: | ||
- | | Encouraged | [[guides: | + | | Encouraged | [[guides: |
|| | || | ||
| 105H | Elite Oneiros | | | 105H | Elite Oneiros | |
policy/upgrade-and-alts.1717486939.txt.gz · Last modified: by Cassandra Bisi