guides:anchoring
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| guides:anchoring [06/11/2023 20:59] – [True Power Provisional Headquarters (TPPH / PP)] Sasha Panther | guides:anchoring [21/10/2025 06:22] (current) – Cassandra Bisi | ||
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| ====== Anchoring ====== | ====== Anchoring ====== | ||
| - | Because our fleets do not have a DPS or Sniper anchor (VVV/AAA), you will need to learn the anchor spots. | + | Because our fleets do not have a DPS or Sniper anchor (VVV/AAA), you will need to learn the anchor spots for yourself. |
| We know your first few fleets can be stressful, so we have created the images below to provide you with a visual reference. For your first few fleets, you may want to use the **Keep at Range** function to anchor on someone flying the same ship as you. Please set your Keep at Range to 5km to avoid bumping this person. | We know your first few fleets can be stressful, so we have created the images below to provide you with a visual reference. For your first few fleets, you may want to use the **Keep at Range** function to anchor on someone flying the same ship as you. Please set your Keep at Range to 5km to avoid bumping this person. | ||
| - | * **Oneiros pilots**: orbit a Nestor at 7.5km with your prop mod on. | + | * **Oneiros pilots**: orbit a Nestor at 4km with your prop mod on. Remember to turn it off when aligning to next site. |
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| + | These diagrams will make more sense to you after your first fleet! | ||
| ===== Nation Rebirth Facility (NRF) ===== | ===== Nation Rebirth Facility (NRF) ===== | ||
guides/anchoring.1699304357.txt.gz · Last modified: by Sasha Panther