guides:bastion
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- | ====== Bastion | + | ====== Bastion ====== |
+ | The marauder class Kronos (short range) and Paladin (sniper) are the main work horse of our fleet. Marauders are often referred to as " | ||
- | With the Bastions of War changes, marauders now do double damage while in Bastion. This obviously adds significant value to the ship's role, but comes at the downside of being unable to receive reps from logistics. This guide should cover most things you need to know to run Bastion whilst remaining eligible for SRP. The bastion badge, which requires full elite + abyssal damage mods is not required | + | For this reason, it is very important that you fly your ship carefully. Please read this guide to learn how to use your ship. |
- | ---- | + | ===== Requirements ===== |
+ | You are required to have armour compensation skills IV, hull upgrades V and a [[https:// | ||
- | ===== SRP Information ===== | + | In addition to this, you should be relatively familiar with incursions, including rats and aggro mechanics. If you are new to incursions please advise read the [[guides: |
- | == In addition | + | ===== Responding |
- | | + | When you see broadcasts for capacitor (cap) lock up and provide cap. This is especially important when it is a Nestor needing cap, as a Nestor capping |
- | * Jumping | + | |
- | * Jump errors while you have Aggro. | + | |
- | * Bastion canceling of your Micro Jump Drive. | + | |
- | * Having the wrong ship fit for your implant set. | + | |
- | ===== Required Knowledge ===== | + | When battle reps are called for, immediately lock the aggro target and apply armor reps. This is called for when Nestors are out of range; it can be the difference between saving and losing a ship. A ship dying can cause aggro to bounce to other ships, and if they are deep in bastion it could cause additional deaths. Repair your fleetmates! |
- | * Know how aggro works in incursions. | ||
- | * Know all the incursion sites. | ||
- | * Know how logistics work. | ||
- | * Know the different Sansha rats. | ||
- | * Be able to communicate with the FC. | ||
- | * If you pull aggro and are still in bastion standard procedure is to broadcast for shield and inform logistics of how long is left on your bastion time. Once your bastion cycle is over broadcast for armor. | ||
- | ===== General rules/ | + | ===== Viridian Changes |
+ | The Viridian expansion ([[https:// | ||
- | * Auto repeat is off at all times. | + | This expansion changed |
- | * Bastion in lowest module row, NO SHORTCUT! | + | |
- | * You do not Bastion until aggro is established on one target at the start of a wave/ | + | |
- | * If someone dies on-grid you are to turn Bastion off for the rest of the site. | + | |
- | * All tank skills must be at basic level for your chosen ship or higher | + | |
- | * Be aware when using the micro jump drive of your direction, | + | |
- | ===== Bastion | + | ==== Bastion |
+ | <wrap em>The bastion cycle time has been increased from 30 to 60 seconds. Only bastion once each time aggro changes. If you aren't sure, or you are more than 10 seconds late wait for the next switch!</ | ||
- | ==== TPPH ==== | + | If you take agro while you are still in bastion, broadcast for shield and inform the FC and Logi how long you have until you are out of bastion. |
- | === 1st and 2nd Rooms: === | ||
- | Burn directly to outgate, decycle MWD 15-20 km from gate. | + | ===== Site Guides ===== |
+ | We no longer bastion on the beacon in NRFs or TPPHs. | ||
- | === 3rd Room: === | + | ==== Nation Rebirth Facility (NRF) ==== |
+ | If you are a Kronos or a Paladin who gets initial aggro, burn with the Nestors to your anchor position. All other Paladins should activate their micro jump drive, anchor up and start a single cycle of bastion. | ||
- | __**Paladins: | + | Once the second wave (Uitria, Romi, Osti) spawns |
- | __**Kronos:**__ Jump to the right side of the tower, when you jump make sure you are at the top of the tower and burn back 15-20 km towards the beacon aim to be between 9-15 km to the left of the tower. | + | While the Kronos's will be burning on the third wave, Paladins should still bastion |
- | ==== NRF ==== | + | Once the final wave spawns and aggro is established, |
- | __**Paladins: | ||
- | __**Kronos: | + | ==== True Creations Research Centre (TCRC) ==== |
+ | Listen | ||
- | ==== TCRC ==== | + | The FC may ask Kronos pilots to jump to the tower and paladins to bastion on the beacon. If this happens it's very important that Kronos pilots shoot the tower as quickly as possible to pull the switch and that Paladin pilots focus fire to kill Deltoles and Outunis as quickly as possible. |
- | All bastions | + | Be very careful with bastion |
- | ===== Additional Tips ===== | + | ==== True Power Provisional Headquarters (TPPH) |
+ | **Rooms One/Two:** Burn directly to the outgate and follow tags. Only bastion as you are arriving at the outgate if the rats are dying slowly enough that you are likely to be in the room for at least 60 seconds. | ||
- | | + | **Room Three / Wave One:** If you get aggro burn with the Nestors, otherwise jump to the anchor position |
- | | + | |
- | | + | |
- | * MWD Trick - You can give yourself an accelerated warp out using your MWD when nearing | + | |
- | * Stuck Bastion - If your Bastion module gets stuck on, a workaround that has worked (but not in all cases) has been to move the module to a different row on your module interface. To help prevent stuck bastion | + | |
- | * Gate Sliding - When coming out of warp you will notice your speed bar will change from " | + | |
- | * Tactical Overlay - Tactical Overlay (Ctrl + D) makes positioning for anchoring significantly easier. Q-Aligning is often easier to set for burning to specific distances and elevations, and having distance markers overlayed on the display allows for more accurate positioning overall. | + | |
+ | **Room Three / Wave Two & Three:** Wait for wave two's initial aggro to stabilise on a ship, then bastion for one cycle. Once your bastion cycle ends burn to your tower bash anchor and enter bastion again. You should be able to bastion until the end of the site. Do not enter bastion if the aggro goes to a drone! | ||
+ | |||
+ | ===== SRP ==== | ||
+ | Bastion ships are covered by our ship replacement program. The usual terms and conditions outlined in the corporation description apply. Deaths caused by the following exclusion criteria will void your SRP: | ||
+ | - Bastion out of position | ||
+ | - Bastion module auto-repeat on | ||
+ | - Failure to cycle bastion red if a pilot dies on grid | ||
+ | - Overbastion (bastion late/ | ||
+ | - Jumping early or late |
guides/bastion.1671183427.txt.gz · Last modified: 26/10/2023 09:27 (external edit)