guides:bastion
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- | ====== Bastion | + | ====== Bastion ====== |
+ | The marauder class Kronos (short range) and Paladin (sniper) are the main work horse of our fleet. Marauders are often referred to as " | ||
- | <WRAP flexbox> | + | For this reason, it is very important that you fly your ship carefully. Please read this guide to learn how to use your ship. |
- | <WRAP grow> | + | |
- | With the Bastions of War changes, marauders now do double damage while in bastion mode. This obviously adds significant value to the ship's role, but comes with the downside of being unable to receive reps from logistics ships. This guide should cover most things you need to know to run Bastion whilst remaining eligible for SRP. The Bastion Badge, which requires full elite + abyssal damage mods is not required | + | |
- | </ | + | |
- | <WRAP shrink> | + | ===== Requirements ===== |
- | {{popup> | + | You are required to have armour compensation skills IV, hull upgrades V and a [[https://waitlist.flightleveltech.co.nz/fits|suitable fit]]. You must have a suitable Basic/Advanced/ |
- | </WRAP> | + | |
- | </WRAP> | + | |
+ | In addition to this, you should be relatively familiar with incursions, including rats and aggro mechanics. If you are new to incursions please advise read the [[guides: | ||
- | ---- | + | ===== Responding to Cap Broadcasts and Battle Reps ===== |
+ | When you see broadcasts for capacitor (cap) lock up and provide cap. This is especially important when it is a Nestor needing cap, as a Nestor capping out is a fleet safety issue. | ||
- | ===== SRP Information ===== | + | When battle reps are called for, immediately lock the aggro target and apply armor reps. This is called for when Nestors are out of range; it can be the difference between saving and losing a ship. A ship dying can cause aggro to bounce to other ships, and if they are deep in bastion it could cause additional deaths. Repair your fleetmates! |
- | == In addition to normal Pilot errors, Bastion specific errors also include, but are not limited to: == | ||
- | * Bastioning at the wrong time, or over-bastioning. | ||
- | * Jumping out of logistics range (bumping during a MJD activation). | ||
- | * Jump errors while you have Aggro. | ||
- | * Bastion canceling of your Micro Jump Drive. | ||
- | * Having the wrong ship fit for your implant set. | ||
- | ===== Required Knowledge | + | ===== Viridian Changes |
+ | The Viridian expansion ([[https:// | ||
- | * Know how aggro works in incursions. | + | This expansion changed |
- | * Know all the incursion sites. | + | |
- | * Know how logistics work. | + | |
- | * Know the different Sansha rats. | + | |
- | * Be able to communicate with the FC. | + | |
- | * If you pull aggro and are still in bastion standard procedure is to broadcast for shield and inform logistics of how long is left on your bastion time. Once your bastion cycle is over broadcast for armor. | + | |
- | ===== General rules/ | + | ==== Bastion Cycle Time ==== |
+ | <wrap em>The bastion cycle time has been increased from 30 to 60 seconds. Only bastion once each time aggro changes. If you aren't sure, or you are more than 10 seconds late wait for the next switch!</ | ||
- | * Auto repeat is off at all times. | + | If you take agro while you are still in bastion, broadcast for shield and inform |
- | * Bastion | + | |
- | * You do not Bastion until aggro is established on one target at the start of a wave/ | + | |
- | * If someone dies on-grid | + | |
- | * All tank skills must be at basic level for your chosen ship or higher (check skills page) | + | |
- | * Be aware when using the micro jump drive of your direction, and of bumps. If you jump poorly and die due to being out of logistics range, this is pilot error and WILL NOT be covered under SRP. (Being bumped by another fleet member is also not covered under SRP). If you're not confident, DO NOT USE IT. | + | |
- | ===== Bastion Anchoring Guide ===== | ||
- | ==== TPPH ==== | + | ===== Site Guides |
+ | We no longer bastion on the beacon in NRFs or TPPHs. | ||
- | === 1st and 2nd Rooms: | + | ==== Nation Rebirth Facility (NRF) ==== |
+ | If you are a Kronos or a Paladin who gets initial aggro, burn with the Nestors to your anchor position. All other Paladins should activate their micro jump drive, anchor up and start a single cycle of bastion. | ||
- | Burn directly to outgate, decycle MWD 15-20 km from gate. | + | Once the second wave (Uitria, Romi, Osti) spawns and aggro is established enter a single cycle of bastion. Then Kronos pilots should burn to the final anchor position. |
- | === 3rd Room: === | + | While the Kronos' |
- | __**Paladins: | + | Once the final wave spawns and aggro is established, bastion |
- | __**Kronos: | ||
- | ==== NRF ==== | + | ==== True Creations Research Centre (TCRC) |
+ | Listen to your FC, do not jump or bastion until the FC calls for it. | ||
- | __**Paladins: | + | The FC may ask Kronos pilots to jump to the tower and paladins to bastion |
- | __**Kronos: | + | Be very careful with bastion cycles in this site as this is the site you are most likely |
- | ==== TCRC ==== | + | ==== True Power Provisional Headquarters (TPPH) |
+ | **Rooms One/Two:** Burn directly to the outgate and follow tags. Only bastion as you are arriving at the outgate if the rats are dying slowly enough that you are likely to be in the room for at least 60 seconds. | ||
- | All bastions bastion on the beacon on entry, kill tagged Deltoles and Outunis in order then jump directly | + | **Room Three / Wave One:** If you get aggro burn with the Nestors, otherwise |
- | ===== Additional Tips ===== | + | **Room Three / Wave Two & Three:** Wait for wave two's initial |
- | + | ||
- | | + | |
- | * Split Aggro Entrance - If on a normal TCRC entrance you accidentally get aggro instead of the meat shield make sure to check if you have enough capacitor to jump, and if not ask for battle cap. If you have the Outuni aggro you should have already broadcasted for capacitor. Logistics will be burning towards the tower the moment they enter the site so do not get left behind. | + | |
- | * MJD Cancel - If you MJD and get bumped you can cycle your bastion module on to prevent the jump from happening, but be aware this will leave you in your current spot and in bastion, so stop shooting and do not pull aggro, you will have the full MJD cooldown timer and your bastion cycle time, our recommendation at this point is to burn with your microwarpdrive as normal to anchor | + | |
- | * MWD Trick - You can give yourself an accelerated warp out using your MWD when nearing the end of bastion cycles, once your bastion cycle is at 10 seconds or less cycle your MWD once (make sure to red cycle it!), when your bastion cycle ends initiate warp to next destination and when your MWD cycle ends you will in effect insta warp out. | + | |
- | * Stuck Bastion - If your Bastion module gets stuck on, a workaround that has worked (but not in all cases) has been to move the module to a different row on your module interface. To help prevent stuck bastion cycles you should | + | |
- | * Gate Sliding - When coming out of warp you will notice your speed bar will change from " | + | |
- | * Tactical Overlay - Tactical Overlay (Ctrl + D) makes positioning for anchoring significantly easier. Q-Aligning is often easier to set for burning to specific distances and elevations, and having distance markers overlayed on the display allows for more accurate positioning overall. | + | |
+ | ===== SRP ==== | ||
+ | Bastion ships are covered by our ship replacement program. The usual terms and conditions outlined in the corporation description apply. Deaths caused by the following exclusion criteria will void your SRP: | ||
+ | - Bastion out of position | ||
+ | - Bastion module auto-repeat on | ||
+ | - Failure to cycle bastion red if a pilot dies on grid | ||
+ | - Overbastion (bastion late/ | ||
+ | - Jumping early or late |
guides/bastion.1671600214.txt.gz · Last modified: 26/10/2023 09:27 (external edit)