guides:bastion
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guides:bastion [09/06/2023 19:22] – [Bastion Guide] nyx_viliana | guides:bastion [12/05/2024 09:03] (current) – [SRP] Sasha Panther | ||
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- | <WRAP center important> | + | ====== Bastion ====== |
- | **VIRDIAN EXPANSION BASTION CHANGES** \\ | + | The marauder class Kronos (short range) and Paladin (sniper) are the main work horse of our fleet. Marauders are often referred to as " |
- | Arriving June 13th, the Viridian expansion is bringing several [[https:// | + | |
- | </ | + | |
+ | For this reason, it is very important that you fly your ship carefully. Please read this guide to learn how to use your ship. | ||
- | ====== Bastion Guide ====== | + | ===== Requirements |
+ | You are required to have armour compensation skills IV, hull upgrades V and a [[https:// | ||
- | <WRAP flexbox> | + | In addition |
- | <WRAP grow> | + | |
- | With the Bastions of War changes, marauders now do double damage while in bastion mode. This obviously adds significant value to the ship's role, but comes with the downside of being unable to receive reps from logistics ships. This guide should cover most things | + | |
- | </ | + | |
- | <WRAP shrink> | + | ===== Responding to Cap Broadcasts and Battle Reps ===== |
- | {{popup> | + | When you see broadcasts for capacitor (cap) lock up and provide cap. This is especially important when it is a Nestor needing cap, as a Nestor capping out is a fleet safety issue. |
- | </ | + | |
- | </ | + | |
+ | When battle reps are called for, immediately lock the aggro target and apply armor reps. This is called for when Nestors are out of range; it can be the difference between saving and losing a ship. A ship dying can cause aggro to bounce to other ships, and if they are deep in bastion it could cause additional deaths. Repair your fleetmates! | ||
- | ---- | ||
- | ===== SRP Information | + | ===== Viridian Changes |
+ | The Viridian expansion ([[https:// | ||
- | == In addition to normal Pilot errors, Bastion specific errors also include, but are not limited to: == | + | This expansion changed |
- | * Bastioning at the wrong time, or over-bastioning. | + | |
- | * Jumping out of logistics range (bumping during | + | |
- | * Jump errors while you have Aggro. | + | |
- | * Bastion canceling of your Micro Jump Drive. | + | |
- | * Having the wrong ship fit for your implant set. | + | |
- | ===== Required Knowledge ===== | + | ==== Bastion Cycle Time ==== |
+ | <wrap em>The bastion cycle time has been increased from 30 to 60 seconds. Only bastion once each time aggro changes. If you aren't sure, or you are more than 10 seconds late wait for the next switch!</ | ||
- | * Know how aggro works in incursions. | + | If you take agro while you are still in bastion, broadcast for shield and inform |
- | * Know all the incursion sites. | + | |
- | * Know how logistics work. | + | |
- | * Know the different Sansha rats. | + | |
- | * Be able to communicate with the FC. | + | |
- | * If you pull aggro and are still in bastion | + | |
- | ===== General rules/ | ||
- | * Auto repeat is off at all times. | + | ===== Site Guides ===== |
- | * Bastion in lowest module row, NO SHORTCUT! | + | We no longer bastion |
- | * You do not Bastion until aggro is established | + | |
- | * If someone dies on-grid you are to turn Bastion off for the rest of the site. | + | |
- | * All tank skills must be at basic level for your chosen ship or higher (check skills page) | + | |
- | * Be aware when using the micro jump drive of your direction, and of bumps. If you jump poorly and die due to being out of logistics range, this is pilot error and WILL NOT be covered under SRP. (Being bumped by another fleet member is also not covered under SRP). If you're not confident, DO NOT USE IT. | + | |
- | ===== Bastion Anchoring Guide ===== | + | ==== Nation Rebirth Facility (NRF) ==== |
+ | If you are a Kronos or a Paladin who gets initial aggro, burn with the Nestors to your anchor position. All other Paladins should activate their micro jump drive, anchor up and start a single cycle of bastion. | ||
- | ==== TPPH ==== | + | Once the second wave (Uitria, Romi, Osti) spawns and aggro is established enter a single cycle of bastion. Then Kronos pilots should burn to the final anchor position. |
- | === 1st and 2nd Rooms: === | + | While the Kronos' |
- | Burn directly to outgate, decycle MWD 15-20 km from gate. | + | Once the final wave spawns and aggro is established, bastion until the end of the site. |
- | === 3rd Room: === | ||
- | __**Paladins: | + | ==== True Creations Research Centre (TCRC) ==== |
+ | Listen to your FC, do not jump or bastion until the FC calls for it. | ||
- | __**Kronos:**__ Jump to the left side of the tower, when you jump make sure you are at the top of the tower and burn back 15-20 km towards the beacon aim to be between 9-15 km to the left of the tower. If more than 9 km decylcle your bastion as the 3rd wave is half dead to get within optimal of the tower. | + | The FC may ask Kronos |
- | ==== NRF ==== | + | Be very careful with bastion cycles in this site as this is the site you are most likely to die. If you are in doubt, don't bastion. |
- | __**Paladins:**__ Bastion once on the beacon, shoot the Maras, Uitra then Vylades. MJD straight ahead once your bastion | + | ==== True Power Provisional Headquarters (TPPH) ==== |
+ | **Rooms One/Two:** Burn directly to the outgate and follow tags. Only bastion | ||
- | __**Kronos:**__ Burn to half way between | + | **Room Three / Wave One:** If you get aggro burn with the Nestors, otherwise jump to the anchor position |
- | ==== TCRC ==== | + | **Room Three / Wave Two & Three:** Wait for wave two's initial aggro to stabilise |
- | + | ||
- | All bastions bastion | + | |
- | + | ||
- | ===== Additional Tips ===== | + | |
- | + | ||
- | * Late Entry - If you enter a TCRC late and the aggro switches | + | |
- | * Split Aggro Entrance - If on a normal TCRC entrance you accidentally get aggro instead of the meat shield make sure to check if you have enough capacitor to jump, and if not ask for battle cap. If you have the Outuni aggro you should have already broadcasted for capacitor. Logistics will be burning towards the tower the moment they enter the site so do not get left behind. | + | |
- | * MJD Cancel - If you MJD and get bumped you can cycle your bastion | + | |
- | * MWD Trick - You can give yourself an accelerated warp out using your MWD when nearing the end of bastion cycles, once your bastion cycle is at 10 seconds or less cycle your MWD once (make sure to red cycle it!), when your bastion cycle ends initiate warp to next destination and when your MWD cycle ends you will in effect insta warp out. | + | |
- | * Stuck Bastion - If your Bastion module gets stuck on, a workaround that has worked (but not in all cases) has been to move the module to a different row on your module interface. To help prevent stuck bastion cycles you should | + | |
- | * Gate Sliding - When coming out of warp you will notice your speed bar will change from " | + | |
- | * Tactical Overlay - Tactical Overlay (Ctrl + D) makes positioning for anchoring significantly easier. Q-Aligning is often easier to set for burning to specific distances and elevations, and having distance markers overlayed on the display allows for more accurate positioning overall. | + | |
+ | ===== SRP ==== | ||
+ | Bastion ships are covered by our ship replacement program. The usual terms and conditions outlined in the corporation description apply. Deaths caused by the following exclusion criteria will void your SRP: | ||
+ | - Bastion out of position | ||
+ | - Bastion module auto-repeat on | ||
+ | - Failure to cycle bastion red if a pilot dies on grid | ||
+ | - Overbastion (bastion late/ | ||
+ | - Jumping early or late |
guides/bastion.1686334960.txt.gz · Last modified: 26/10/2023 09:27 (external edit)