guides:ddd
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
guides:ddd [16/12/2022 10:54] – created ezabella | guides:ddd [21/11/2023 22:58] (current) – added light drones not used in TCRC Cassandra Bisi | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Drone Bunny Role (DDD) ====== | + | ====== |
+ | As the Drone Bunny (DDD) you are responsible for killing frigates. To do this you make use of your webs, blasters, and up to 50 light drones that the fleet assigns you. | ||
- | The DDD is the person responsible for killing all the frigates on the field. As soon as you land, people assign drones to you up to a maximum of 50 drones. These drones are light drones, | + | ===== Kill Order ===== |
+ | While you control | ||
- | You cannot directly instruct the 50 assigned drones to attack a particular target, but instead they follow your aggressive actions and attack what you attack with guns or webs. They will follow whatever aggressive module you last activated on a target | + | | | Purpose | |
+ | | {{: | ||
+ | | {{: | ||
+ | | {{: | ||
- | ---- | + | Drones will follow the last target you aggress. For example, if you wanted to kill a Schmaeel, you could apply a single web to it, web the next two frigates you plan to shoot, and then use your guns on the first target. This will ensure you slow down as many targets as possible while putting all your DPS on the Schmaeel. |
- | ===== Initial tips ===== | ||
- | Strategically time and minimize your ship movements | + | This is the default kill order, you may choose |
- | Always follow directions from your FC. In particular, | + | At the start of each room burn 10-15 km off the beacon as you use Null to kill targets. Then sit between spawn points and the DDD within Void range. |
+ | ==== True Creations Research Centre (TCRC) ==== | ||
- | Frigates will chase after their aggro targets closely, you can try predetermining where they may go and place yourself in their path to catch them. After a minute they will agress the next target, be ready for where they are going. And remember! It's better to be in position for the next wave than chasing after the remnants of the current wave. | + | <WRAP group> |
+ | <WRAP half column> | ||
+ | Your job is to kill the Niarjas | ||
- | Spread your webs amongst frigates, while you are shooting one, the next frigate is already slowed down for you to apply on. As frigates die, move that web to the next one, while you shoot the pre-webbed frigates. | + | When you take the gate, sit still on the beacon and web three Schmaeels. Kill the close-range Niarja and Schmaeels, until they burn out of range. Once they are out of your range aim to the left of the tower and activate your MJD. |
- | The preferred ammo for the DDD is Null and Antimatter (Void is only good if you have enough links/ | + | You should sit between |
- | Vindicator is the Optimal DDD ship, due to its web and tracking bonuses. | ||
- | ===== What do I shoot? (MONSTER) ===== | + | Focus on the Niarjas as they spawn, and then focus on the untagged Schmaeels. |
- | The " | + | As the tower gets to less than 50% structure lock up and web X-Tags. Keep an eye on their health |
+ | </ | ||
- | **Mara** | + | <WRAP half column> |
+ | {{popup>: | ||
+ | //(click to enlarge)// | ||
- | These are small, fast Sansha cruisers with the signature of a frigate that act as Logi ships for the Sansha fleet. These are most often Sniper targets, but in some circumstances the FC will tell you to specifically go after these. Specifically in the NRF 3rd wave, you will want to grab Mara first before the few Tama that spawn. | + | </ |
+ | </ | ||
- | **Outuni** | ||
- | The Outuni has dangerously powerful large neuts, and must be killed quickly | + | ==== Contests ==== |
+ | * **NRF/ | ||
- | **Niarja** | + | |
- | Niarjas are only present | + | ===== Drugs & Links ===== |
+ | If there is an Oneiros | ||
- | **Schmaeel** | + | As DDD you should |
- | + | ||
- | Nasty little frigates, they point and web. Usually your first target in most of the HQ sites. Killing these quickly removes scrams and helps to get your fellow fleet members safely to the next gate and not being slowed down. | + | |
- | + | ||
- | **Tama** | + | |
- | + | ||
- | Tamas deal high DPS and also point. Try not to let too many of these stack up, especially in a TPPH. | + | |
- | + | ||
- | **Eystur** | + | |
- | + | ||
- | Normal Frigate. | + | |
- | + | ||
- | **Renyn** | + | |
- | + | ||
- | Normal Frigate. Has webs. | + | |
- | + | ||
- | Lastly, if you have cleared all of the necessary frigates, you will usually move on to help the HHH with the Uitra and Romi cruisers in reverse tag order and then with the remaining DPS targets. | + | |
- | + | ||
- | ===== Per-site guides ===== | + | |
- | + | ||
- | In general, the DDD should try to be at the Vindi anchor spot at the start of each new wave spawn to be close to the new targets. During the wave, you may have to pick a second or third position to stop and shoot from. In the TCRC, there is a special job to be done described in more detail below. | + | |
- | + | ||
- | ==== TPPH ==== | + | |
- | + | ||
- | __Room 1__ | + | |
- | + | ||
- | Schmaeel\\ | + | |
- | Renyns\\ | + | |
- | Tamas | + | |
- | + | ||
- | __Room 2__ | + | |
- | + | ||
- | Schmaeels\\ | + | |
- | Renyns\\ | + | |
- | Romis (reverse order of tags) | + | |
- | + | ||
- | __Room 3__ | + | |
- | + | ||
- | //Special note: in the 3rd room, you will be working hard to clear a large number of frigates. Towards the end of each wave, you need to stop shooting these frigates and attack the last Ostingele Tectum, as this helps reduce the risk of drones being shot on each new wave spawn. Listen for the FC to call this swap but try to anticipate it for yourself.// | + | |
- | + | ||
- | __Wave 1__ | + | |
- | + | ||
- | Tamas\\ | + | |
- | Eysturs\\ | + | |
- | Romis | + | |
- | + | ||
- | __Wave 2__ | + | |
- | + | ||
- | Schmaeels\\ | + | |
- | Tamas\\ | + | |
- | Romis | + | |
- | + | ||
- | __Wave 3__ | + | |
- | + | ||
- | SECOND Outuni\\ | + | |
- | Schmaeels\\ | + | |
- | Leftover frigates\\ | + | |
- | Romis | + | |
- | + | ||
- | ==== NRF ==== | + | |
- | + | ||
- | __Wave 1__ | + | |
- | + | ||
- | Schmaeels\\ | + | |
- | Renyns\\ | + | |
- | Uitra\\ | + | |
- | Romis (Furthest from DPS ships) | + | |
- | + | ||
- | __Wave 2__ | + | |
- | + | ||
- | Schmaeels\\ | + | |
- | Tamas | + | |
- | + | ||
- | __Wave 3__ | + | |
- | + | ||
- | Mara\\ | + | |
- | Tamas\\ | + | |
- | Romis (Furthest from DPS ships) | + | |
- | + | ||
- | __Wave 4__ | + | |
- | + | ||
- | Last Tagged Outuni\\ | + | |
- | Eysturs\\ | + | |
- | Romis (Reverse Tag Order) | + | |
- | + | ||
- | ==== TCRC ==== | + | |
- | + | ||
- | The most important site as a drone bunny. This is the only site where the Niarja spawns. The Niarja jams and neuts people and is your highest priority target. If the Niarja attacks a Logistics pilot, they are unable to lock the person who has the aggro and their cap gets drained. | + | |
- | + | ||
- | **Primary Objective** | + | |
- | + | ||
- | Kill all the Niarjas on the field. This is your #1 job without delay. There are two Niarjas when we start the site. Once killed, one will respawn behind the Shield Transfer tower every 30 seconds or so. Position yourself directly between the Sansha Battletower and the Shield Transfer array (9 bubbles) to be in optimal position to kill the Niarja every time as soon as it respawns. You will get multiple remote sensor boosters and tracking links to help with this task and make this a near-instant kill if done correctly. | + | |
- | + | ||
- | **Secondary Objective** | + | |
- | + | ||
- | Kill Schmaeels | + | |
- | + | ||
- | Between killing Niarjas, | + | |
- | Once the tower is destroyed, the X tagged Schmseels will no longer respawn. Align to the FC's broadcast and help kill the remaining Schmaeel’s | + |
guides/ddd.1671188077.txt.gz · Last modified: 26/10/2023 09:27 (external edit)