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guides:incursion-progression-mechanics

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Incursion Spawn Mechanics

This guide details aspects of incursion spawn mechanics to help with your understanding of influence, incursion phases and spawn windows.


Influence

Influence is how much control Sansha has over the constellation the focus has occurred in - it is displayed in your EVE client with a “bar” in the interface that is completely red at 100%, and green/blue at 0%. The amount of influence affects us mostly with decreased dps and deceased tank through changes to our armour resists - at 100% influence, the Sansha ships we need to destroy have increased resists, and our resists are halved! Fleets that are run to reduce the Sansha influence are often called “redbar fleets” - you may be asked to fit an additional armour plate on some ships to ensure that your ship remains intact during these efforts.

At the start of each focus the influence begins at 100% and as we finish sites the influence level decreases by 1% per VG site, 2% per AS site and 3% per HQ site. As this influence decreases so does the effects Sansha exert over the constellation. Once the influence level reaches 0% the Kundalini Manifest (mothership, often called “The Mom”) site appears in the HQ system.

Spawn Phases

Each focus has three phases, Established, Mobilizing and Withdrawing.

Established

This is the starting phase of the incursion spawn and is the only phase which is variable in timing. The established phase may last from as little as 24 hrs through to 5 days

Mobilizing

Once the established phase has finished the spawn becomes mobilizing. This phase lasts for 48 hours.

Withdrawing

Once the mobilizing phase has finished the spawn becomes withdrawing. This phase lasts for 24 hours. In the withdrawing phase The Kundalini Manifest, aka “Mom”, site is normally completed in the final hour of withdrawing. The “Mom” site must be completed before the Withdrawing phase ends for the Concord Loyalty Points that pilots have accrued during the focus to be paid out.

Spawn and Phase Timers

So with the above phase timers each spawn can last from a minimum of 4 days to a maximum of 8 days. Once the spawn finishes there is a 12hr delay before the spawn window opens. Once the spawn window opens a spawn can happen anytime in the next 24 hours. Because of CCP coding, sometimes the spawn timer can run past this 36 hour window before a new focus starts.

Once the new spawn is up a move order will be posted to discord and the in-game channel listing the dock up station for the new focus.

To get to the new focus safely please see our traveling between focuses guide.

Kundalini Agreement

In the past there has been a lot of drama surrounding the mom site. Killing the mom early and thus ending the spawn before the designated time became a common tactic used by competing communities. Reasons for doing it included anger over excessive contesting for sites, popping mom at more convenient time of day for the group, or to shift the respawn to a preferred timeframe. It has also been jokingly done after party fleets, or by a slightly drunk FC.

This caused a lot of animosity between the HQ communities and the VG/AS communities. With only 1 spawn in highsec at a time, all incursion communities were affected by the drama and uncertainty of not knowing how long a focus might last.

By Fall/Winter 2020 it got so bad that people began talking about the need for some sort of agreement between the different incursion communities. In January 2021 the “Kundalini Agreement Discord” was born. This has recently changed to a different discord, but the essence is still the same: When a spawn goes mobilizing it gets discussed whose turn it is. There is a rotation so that all communities get their turn. If it's the turn of a community but they are unable to form due to wrong timezone, they pass to the next one but generally keep their spot for when a focus dies in their timezone.

If an FC decides to kill the Kundalini early, it is not entirely on the FC alone, but the whole fleet. It is up to the fleet members to take responsibility for their own actions and not remain in a fleet that's about to pop the Kundalini early. Knowingly participating in killing the Kundalini early can be cause for a temp ban with Contingency.

guides/incursion-progression-mechanics.1700638740.txt.gz · Last modified: 22/11/2023 07:39 by halbarad_dovanna

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