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guides:logi [25/11/2023 07:37] – [General Information for Oneiros Pilots] added Oneis warp out of TCRCs with DPS Cassandra Bisiguides:logi [12/05/2024 08:18] (current) – Loki addition/Contignency edits Sasha Panther
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 ====== Logistics Guide ====== ====== Logistics Guide ======
  
-Logistics are the backbone of the fleet, keeping everyone alive and happily making isk. It’s no small task and not for the F1 monkeys among us.  We use two types of logistics ships in our fleets - the Oneiros and the Nestor. Anyone with sufficient skills may x-up an Oneiros, while the Nestor is the end game CI Logistics ship, reserved for pilots with the Logistics badge or those training towards it.+Logistics are the backbone of the fleet, keeping everyone alive and happily making isk. It’s no small task and not for the F1 monkeys among us.  We use three types of logistics ships in our fleets - the Oneiros, loki and the Nestor. Anyone with sufficient skills may x-up an Oneiros or loki, while the Nestor is the end game Eve Rookies HQ Logistics ship, reserved for pilots with the Logistics badge or those training towards it.
  
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 ===== General Information for Oneiros Pilots ===== ===== General Information for Oneiros Pilots =====
  
-FCs can decide how many Oneiros they will allow in their fleet at a time. Most will allow one or two. Your best chance of getting into fleet is Xing-up quickly on the waitlist when the fleet first forms. Becoming known as a "good" Oneiros pilot (one that reps promptly and gives links to the drone bunny in every site) also improves your chances of being invited into fleet.+FCs can decide how many Oneiros/Loki they will allow in their fleet at a time. Most will allow one or two. Your best chance of getting into fleet is Xing-up quickly on the waitlist when the fleet first forms. Becoming known as a "good" Cruiser pilot (one that reps promptly and gives links to the drone bunny in every site) also improves your chances of being invited into fleet.
  
 In TCRCs and NRFs, you will land on the grid, turn your prop mod on and burn forward a few cycles, giving your anchor (any appropriate Nestor) time to get positioned before orbiting your chosen Nestor with your prop mod on at 4000m. In TCRCs and NRFs, you will land on the grid, turn your prop mod on and burn forward a few cycles, giving your anchor (any appropriate Nestor) time to get positioned before orbiting your chosen Nestor with your prop mod on at 4000m.
  
-**Note:** On exiting TCRCs, Oneiros pilots are required to warp out when the FC calls for DPS and Snipers to go.+**Note:** On exiting TCRCs, Cruiser pilots are required to warp out when the FC calls for DPS and Snipers to go.
  
 In TPPHs, your anchor in the first two rooms is the outgate so head directly there. In the third room, anchor as per TCRCs and NRFs by burning forward a couple of cycles before orbiting your chosen Nestor at 4000m with your prop mod on.   In TPPHs, your anchor in the first two rooms is the outgate so head directly there. In the third room, anchor as per TCRCs and NRFs by burning forward a couple of cycles before orbiting your chosen Nestor at 4000m with your prop mod on.  
  
-As mentioned, Nestors are our main and end game logistics ships at CI and are covered in a separate guide and require training and permission to fly. If you do not have the Logistics Badge, please do not bring this ship. You will not be invited and the waitlist is a lonely place.  If you wish to start training for a Logistics Badge in order to be approved to fly a Nestor, please contact the FC team.+As mentioned, Nestors are our main and end game logistics ships at Eve Rookies HQ and are covered in a separate guide and require training and permission to fly. If you do not have the Logistics Badge, please do not bring this ship. You will not be invited and the waitlist is a lonely place.  If you wish to start training for a Logistics Badge in order to be approved to fly a Nestor, please contact the FC team.
  
 ===== Fleet MOTD and Watchlists =====  ===== Fleet MOTD and Watchlists ===== 
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 ===== Nestors ===== ===== Nestors =====
  
-While all Logistics pilots are important to the fleet, Nestors are our primary logistics ship and require further training in the fleet with the FC.  Nestors are the end goal logistics ship in CI - they have awesome repping power, however, they are more technical to fly due to their decreased optimal rep ranges. They also have additional duties.  In Contingency Incursions fleets, Nestor pilots keep an eye on overall fleet safety and are trained to call out any potential issues they see to help the FC. They are also trained as "mini-FCs" and are expected to be able to step in and immediately take over FCing the fleet if anything happens to the FC. For this reason the Nestor is gated behind further training and sign offs by the FC team to ensure the pilot is capable of flying such a crucial role.  If you are interested in flying the Nestor please reach out to the FC team to discuss becoming a training Nestor.+While all Logistics pilots are important to the fleet, Nestors are our primary logistics ship and require further training in the fleet with the FC.  Nestors are the end goal logistics ship in Eve Rookies HQ - they have awesome repping power, however, they are more technical to fly due to their decreased optimal rep ranges. They also have additional duties.  In Eve Rookies HQ fleets, Nestor pilots keep an eye on overall fleet safety and are trained to call out any potential issues they see to help the FC. They are also trained as "mini-FCs" and are expected to be able to step in and immediately take over FCing the fleet if anything happens to the FC. For this reason the Nestor is gated behind further training and sign offs by the FC team to ensure the pilot is capable of flying such a crucial role.  If you are interested in flying the Nestor please reach out to the FC team to discuss becoming a training Nestor.
  
  
  
guides/logi.1700897832.txt.gz · Last modified: 25/11/2023 07:37 by Cassandra Bisi

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