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guides:logi [12/05/2024 07:51] – [Nestors] Sasha Pantherguides:logi [12/05/2024 08:18] (current) – Loki addition/Contignency edits Sasha Panther
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 ====== Logistics Guide ====== ====== Logistics Guide ======
  
-Logistics are the backbone of the fleet, keeping everyone alive and happily making isk. It’s no small task and not for the F1 monkeys among us.  We use two types of logistics ships in our fleets - the Oneiros and the Nestor. Anyone with sufficient skills may x-up an Oneiros, while the Nestor is the end game CI Logistics ship, reserved for pilots with the Logistics badge or those training towards it.+Logistics are the backbone of the fleet, keeping everyone alive and happily making isk. It’s no small task and not for the F1 monkeys among us.  We use three types of logistics ships in our fleets - the Oneiros, loki and the Nestor. Anyone with sufficient skills may x-up an Oneiros or loki, while the Nestor is the end game Eve Rookies HQ Logistics ship, reserved for pilots with the Logistics badge or those training towards it.
  
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 ===== General Information for Oneiros Pilots ===== ===== General Information for Oneiros Pilots =====
  
-FCs can decide how many Oneiros they will allow in their fleet at a time. Most will allow one or two. Your best chance of getting into fleet is Xing-up quickly on the waitlist when the fleet first forms. Becoming known as a "good" Oneiros pilot (one that reps promptly and gives links to the drone bunny in every site) also improves your chances of being invited into fleet.+FCs can decide how many Oneiros/Loki they will allow in their fleet at a time. Most will allow one or two. Your best chance of getting into fleet is Xing-up quickly on the waitlist when the fleet first forms. Becoming known as a "good" Cruiser pilot (one that reps promptly and gives links to the drone bunny in every site) also improves your chances of being invited into fleet.
  
 In TCRCs and NRFs, you will land on the grid, turn your prop mod on and burn forward a few cycles, giving your anchor (any appropriate Nestor) time to get positioned before orbiting your chosen Nestor with your prop mod on at 4000m. In TCRCs and NRFs, you will land on the grid, turn your prop mod on and burn forward a few cycles, giving your anchor (any appropriate Nestor) time to get positioned before orbiting your chosen Nestor with your prop mod on at 4000m.
  
-**Note:** On exiting TCRCs, Oneiros pilots are required to warp out when the FC calls for DPS and Snipers to go.+**Note:** On exiting TCRCs, Cruiser pilots are required to warp out when the FC calls for DPS and Snipers to go.
  
 In TPPHs, your anchor in the first two rooms is the outgate so head directly there. In the third room, anchor as per TCRCs and NRFs by burning forward a couple of cycles before orbiting your chosen Nestor at 4000m with your prop mod on.   In TPPHs, your anchor in the first two rooms is the outgate so head directly there. In the third room, anchor as per TCRCs and NRFs by burning forward a couple of cycles before orbiting your chosen Nestor at 4000m with your prop mod on.  
  
-As mentioned, Nestors are our main and end game logistics ships at CI and are covered in a separate guide and require training and permission to fly. If you do not have the Logistics Badge, please do not bring this ship. You will not be invited and the waitlist is a lonely place.  If you wish to start training for a Logistics Badge in order to be approved to fly a Nestor, please contact the FC team.+As mentioned, Nestors are our main and end game logistics ships at Eve Rookies HQ and are covered in a separate guide and require training and permission to fly. If you do not have the Logistics Badge, please do not bring this ship. You will not be invited and the waitlist is a lonely place.  If you wish to start training for a Logistics Badge in order to be approved to fly a Nestor, please contact the FC team.
  
 ===== Fleet MOTD and Watchlists =====  ===== Fleet MOTD and Watchlists ===== 
guides/logi.1715496679.txt.gz · Last modified: 12/05/2024 07:51 by Sasha Panther

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