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Table of Contents
Logistics Guide
Logistics are the backbone of the fleet, keeping everyone alive and happily making isk. It’s no small task and not for the F1 monkeys among us. We use two logistics ships in our fleets - the Onerios and the Nestor - the end game CI Logistics ship, reserved for pilots with the Logistics badge or those training towards it.
General Information
In TCRCs and NRFs, you will land on the grid, turn your prop mod on and burn forward a few cycles, giving your anchor (any Nestor) time to get positioned before orbiting your chosen Nestor with your prop mod on at 7500m.
In TPPHs, your anchor in the first two rooms is the outgate so head directly there. In the third room, anchor as per TCRCs and NRFs by burning forward a couple of cycles before orbiting your chosen Nestor at 7500m with your prop mod on.
As mentioned, Nestor’s are our main and end game logistics ships at CI and are covered later in a later guide and require training and permission to fly. If you do not have the Logistics Badge, please do not bring this ship. You will not be invited and the waitlist is a lonely place. If you wish to start training for a Logistics Badge in order to be approved to fly a Nestor, please contact the FC team.
Fleet MOTD and Watchlists
When you join a fleet, you’ll see the MOTD in fleet chat. This will contain important information and resources for the current fleet.
As a logistics pilot, you will want to add certain roles to your watchlist, the FC, Booster, link targets (DDD) (if flying an Onerios), Meat Shield (MS) and your fellow logistics pilots. It is also a good idea to color code your watchlist roles to make them easier to identify quickly. Roles will change throughout your time in the fleet, so checking the MOTD occasionally to update your watchlist is recommended. The FC will normally call for logistics pilots to update their watchlist when there is a change in the logistics pilots in the fleet.
As for the rest of your watchlist, it’s recommended to add newbros & frequent aggro magnets. While the new Proton UI in eve allows you to add the entire fleet to your watchlist this can cause UI clutter and should be avoided.
The watchlist is not a reliable indicator of who has aggro, as there may be delays in it updating.
Broadcast History
ALL logistics ships are required to lock up ALL shield & armor broadcasts and apply reps as needed.
Your Armor reps hit at the end of the cycle instead of the start as a shield rep will. It’s recommended to “slam” all of your reps until the aggro target is stable then back off to 1-2 reps for Logistics cruisers and 3 reps for Nestor’s to more easily handle aggro switches. By doing it this way, it enables you to easily switch reps to the next target with the de-cycled reps.
Marauders in Bastion will broadcast for shields when the aggro swaps to them. Please lock all shield broadcasts for this reason! The marauder pilot should inform the FC and logistics pilots how long is remaining on their bastion cycle. The FC or a Nestor pilot will then call for pre-overheat on reps if needed. The marauder pilot will normally say they are open (can receive reps) when their bastion cycle ends and will also rebroadcast for Armor.
Nestor's
While all Logistics pilots are important to the fleet, Nestor's are our primary logistics ship and require further training in the fleet with the FC. Nestor's are the end goal logistics ship in CI, they have awesome repping power however they are more technical to fly due to their decreased optimal rep ranges. For this reason they are gated behind further training and sign offs by the FC team to ensure the Pilot is capable of flying such a crucial role. If you are interested in flying the Nestor please reach out to the FC team to discuss becoming a training Nestor.