guides:scouting
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guides:scouting [26/10/2023 09:27] – external edit 127.0.0.1 | guides:scouting [28/03/2025 07:37] (current) – [Shadowing other running fleets] added tagging entire fleets Cassandra Bisi | ||
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====== Fleet Scout ====== | ====== Fleet Scout ====== | ||
- | To put it simply, a scout is a scout. Its role is to provide an additional set of eyes that will enable | + | The scout is off-grid eyes for the FC. Having |
- | * Tagging sites | + | * Tagging |
- | * Preloading | + | * Preloading |
- | * Providing | + | * Providing |
* Knowing site spawn timers | * Knowing site spawn timers | ||
* Shadowing other running fleets | * Shadowing other running fleets | ||
- | If you are scouting, chances are you will be opening | + | If you are scouting, chances are you will be using these additional resources |
- | * [[https://www.online-timers.com/|Online Timers]] | + | |
+ | Dscan summaries: | ||
+ | * [[https://dscan.info/|Dscan Info]] | ||
* [[https:// | * [[https:// | ||
+ | |||
+ | Site Timers: | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
===== Introduction ===== | ===== Introduction ===== | ||
- | When the FC asks the fleet to x-up a scout, it is not meant for you to change ship. A scout is always an alt (secondary) character that will join the fleet, but will be off-grid, not with fleet. This is called multiboxing. You will fly your main fleet character and continue your standard fleet roles, such as DPS or Logistics, and simultaneously fly scout. | + | When the FC asks the fleet to x-up a scout, it is not meant for you to change ship. A scout is always an alt (secondary) character that will join the fleet, but will be off-grid, not with fleet. This is called multiboxing. You will fly your main fleet character and continue your standard fleet roles, such as DPS or Logistics, and simultaneously fly scout. The scout is typically unpaid unless the fleet is undergrid. |
Multiboxing might be done by: | Multiboxing might be done by: | ||
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Find what works for you, but remember that you are in the fleet and **you must always be aware of what is happening in the current site**, like switches, bounces or contests. Being out of position, getting an aggro switch and not broadcasting, | Find what works for you, but remember that you are in the fleet and **you must always be aware of what is happening in the current site**, like switches, bounces or contests. Being out of position, getting an aggro switch and not broadcasting, | ||
- | Do not use expensive ships/ | + | ===== Ships for Scouting ===== |
- | ===== Providing | + | Do not use expensive ships/fits for scouting. As an absolute minimum, you can scout in a Corvette (Rookie ship). Scout ships are expendable and can be easily destroyed by Sansha while preloading the TCRC. Nevertheless worry not, your pod is safe, and even if the ship is destroyed you can still do the rest of the preloading sequence safely from the pod. While this will be common through the beginning and learning stage, the more you scout, the less likely you will lose your ship. |
+ | |||
+ | An example fit for a scouting ship can be found below: | ||
+ | < | ||
+ | < | ||
+ | **Cheap Scout Atron** | ||
+ | </ | ||
+ | < | ||
+ | [Atron, Incursion Scout Cheap] | ||
+ | |||
+ | Nanofiber Internal Structure I | ||
+ | Nanofiber Internal Structure I | ||
+ | Nanofiber Internal Structure I | ||
+ | |||
+ | 5MN Quad LiF Restrained Microwarpdrive | ||
+ | Ta3 Compact Ship Scanner | ||
+ | Type-E Enduring Cargo Scanner | ||
+ | |||
+ | Prototype Cloaking Device I | ||
+ | Small Asymmetric Enduring Remote Shield Booster | ||
+ | Small Tractor Beam I | ||
+ | [Empty High slot] | ||
+ | |||
+ | Small Hyperspatial Velocity Optimizer I | ||
+ | Small Hyperspatial Velocity Optimizer I | ||
+ | Small Hyperspatial Velocity Optimizer I | ||
+ | </ | ||
+ | </ | ||
+ | |||
+ | This fit fulfills all the requirements we are looking for in a scout ship (in descending priorities): | ||
+ | |||
+ | * It warps fast: Hyperspatial rigs and Nanofibers ensure that it has sub 2s align speed and has a high warp speed so it can quickly bounce between sites | ||
+ | * It has a cloak: Cloaking on-grid to not mess with the aggro when shadowing other fleets, cloak during TCRC preloads to stay on grid to tag/call the preload progress | ||
+ | * It's fast on grid: Nanofibres allow it to be fast under MWD to e.g. burn through the PP to check another fleet' | ||
+ | * It has a Tractor Beam: In case something goes wrong with the MTAC (e.g. FC didn't notice they dropped from fleet) you can quickly warp in and take over the MTAC. Usually this will be faster than a Paladin refitting (due to combat timer from Bastion, Paladins being slow in general) | ||
+ | * It's cheap: both ISK and SP wise. Ideal for low SP alts. | ||
+ | * It can sponge: The shield repper allows you to rep a wreck for payout during low fleet numbers. | ||
+ | * (The Cargo and Ship scanners are only relevant to FCs to check fits, check the Mom loot, etc. and aren't relevant to a basic Scout) | ||
+ | |||
+ | If you are looking into upgrading your scout ships for better performance you can upgrade to T2 Hyperspatials for faster warp speed or to an Interceptor if you want even higher warp speeds. Upgrading to a T2 cloak has a small benefit: its lower penalty to sub-light speed under cloak makes it easier to slow-boat away from the beacon during TCRC preloads reducing the chance of getting decloaked by the Meatshield warping in. | ||
+ | Some people also Scout in Covert Ops ships (of which the lowest SP variant is the Astero) which can warp cloaked but it doesn' | ||
+ | |||
+ | ===== Providing | ||
<WRAP flexbox> | <WRAP flexbox> | ||
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Scouting other fleets requires you to jump from site to site and use D-scan (Alt-D) to see if there are any ships in that site. Use 360° angle and minimal scanning range (0.1AU) so you don't scan anything not in the site you are on the gate of. | Scouting other fleets requires you to jump from site to site and use D-scan (Alt-D) to see if there are any ships in that site. Use 360° angle and minimal scanning range (0.1AU) so you don't scan anything not in the site you are on the gate of. | ||
- | After capturing a D-scan of another running fleet, you can simply select all and copy it (Ctrl-A, Ctrl-C) and paste it on the [[https:// | + | After capturing a D-scan of another running fleet, you can simply select all and copy it (Ctrl-A, Ctrl-C) and paste it into one of the dscan websites |
</ | </ | ||
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===== Tagging Sites ===== | ===== Tagging Sites ===== | ||
- | When you have your scouting alt in fleet, you will be put in a squad command position to enable that character the ability to tag. You will be responsible for tagging sites and pre-loading TCRC' | + | When you have your scouting alt in fleet, you will be put in a squad command position to enable that character the ability to tag. You will be responsible for tagging sites and pre-loading TCRC's. You tag a site by tagging its beacon (NOT the acceleration gate). Choose consistent tags to mean "site taken" "site available" |
- | There are two ways you can use to tag effectively. | + | There are two ways to tag a site: |
- | * Manual tagging (from the right click >drop down menu) | + | * Manual tagging (from the right click > drop down menu) |
- | * Assign the tag on keybinding, which is under ESC -> Shortcuts -> Combat. | + | * Use keyboard shortcuts (customizable |
- | If you do not see any tagged sites, when you find another running fleet and tag their site, the tags will automatically refresh. If there are no other fleets in the system, warp to an empty site, tag then untag it. | + | If you do not see any tagged sites, when you find another running fleet and tag their site, the tags will automatically refresh. If there are no other fleets in the system, warp to an empty site, tag then untag it to refresh tags. |
- | As a scout, | + | As a scout, |
- | * ‘J’ - sites in the system which are not a main focus as: | + | * ‘J’ - beacons |
* Unstable wormholes | * Unstable wormholes | ||
* Abandoned battlefields | * Abandoned battlefields | ||
* The Kundalini Manifest | * The Kundalini Manifest | ||
* etc. | * etc. | ||
- | * ‘A’ - site that fleet is in | + | * ‘A’ - site that our fleet is in |
- | * ‘D’, ‘X’, ‘Y’, ‘Z’ - site that other running | + | * ‘D’, ‘X’, ‘Y’, |
- | * ‘1’ - site which is free for fleet to align next - usually just before the end of current site or preloaded TCRC. | + | * ‘1’ - preloaded TCRC or other site which is free for fleet to go to next |
===== Preloading TCRC ===== | ===== Preloading TCRC ===== | ||
- | Preloading a TCRC is high risk and lots of fun for a scout. | + | Preloading a TCRC is lots of fun for a scout. |
- | The Scout' | + | The Scout' |
The tags: | The tags: | ||
- | * ‘X’ - 2 x Schmaeels that are by the MTAC factory | + | * ‘X’ - 2 respawning |
- | * ‘X’ - 1 x Auga | + | * ‘X’ - the one Auga |
- | * ‘1’ - ‘5’ - Deltoles | + | * ‘1’ - ‘5’ - the Deltoles |
- | * ‘8’, ‘9’ - Outunis | + | * ‘6’, ‘7’ - the Outunis |
+ | * ' | ||
+ | The order the rats in the site spawn and site status is: | ||
+ | * Normal (Just Mtac factory and far away rats) | ||
+ | * Yulais (if 8 Yulais have spawned) | ||
+ | * Deltoles (if the Deltoles have spawned) | ||
+ | * Frigates (group of frigates 30km off the beacon) | ||
+ | * Full (If the Outunis have spawned) | ||
Now the fun part - how to trigger spawn. There are 3 effective ways: | Now the fun part - how to trigger spawn. There are 3 effective ways: | ||
- | * Take the gate and warp in, and immediately burn with MWD up/down engaging cloak at the same time. Beware if you are targeted (yellow boxed) or less than 2km from an object you will be decloaked and if you will not warp out before locked, scrammed. Remember, to prevent split aggro, warp out of the site before the meatshield and the fleet warps in, or after the aggro is established on meatshield. | + | * Enter and stay long enough to tag. Take the gate and warp in, and immediately burn with MWD up/down engaging cloak at the same time. Beware if you are targeted (yellow boxed) or less than 2km from an object you will be decloaked and if you do not warp out before |
- | * Take the gate and warp in and immediately warp out | + | * Take the gate and warp in and immediately warp out (very little time to tag the rats). |
- | * Take the gate and warp in and get shot down (Rookie Ship option) | + | * Take the gate and warp in and get shot down (Rookie Ship option). Floating in your pod is safe and you will have time to tag. |
- | As mentioned, the TCRC is the most profitable, but most dangerous site. Preloading a TCRC allows the fleet to focus all of the site on 1st ship (meatshield) on a staged entrance and prevents split aggro which is most deadly. | + | As mentioned, the TCRC is the fastest (and therefore |
===== Knowing site spawn timers ===== | ===== Knowing site spawn timers ===== | ||
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Sites will eventually respawn after each is completed. This respawn time is about 7min 10sec, and it is good to know when each site despawns or will respawn, as it provides the fleet with the option to wait a couple more seconds for better spawn, or to rush the site to get new spawn. | Sites will eventually respawn after each is completed. This respawn time is about 7min 10sec, and it is good to know when each site despawns or will respawn, as it provides the fleet with the option to wait a couple more seconds for better spawn, or to rush the site to get new spawn. | ||
- | This is the only thing that is done by a scout, that does not scouting per se. The [[https:// | + | This is the only thing done by a scout that is not scouting per se. The [[https:// |
+ | |||
+ | ===== Shadowing and/or Tagging other running fleets ===== | ||
+ | |||
+ | ==Shadowing== | ||
- | ===== Shadowing | + | If you, as a scout, are doing all the above, and maintaining your activity in the fleet with your main character, that is more than enough. But if you still want to go beyond that, you can also try shadowing the other fleet(s). As the name suggests your scout will join any other running |
- | If you, as a scout, are doing all that was provided in the guide, and maintain your activity in the fleet with your main character, that is more than enough. But if you still want to go beyond that, there is shadowing | + | This is something for more experienced incursion pilots. It requires both good knowledge of the sites as well as good divided attention. You have to know when your scout can safely enter a site, where to position |
- | This is something for more experienced incursion pilots as well more experienced scouts. It requires both good knowledge of the sites as well as good divided attention. You have to know when your scout can safely enter a site, where to position | + | Shadowing, beyond |
- | Shadowing, except its advantage of knowing what stage of site the fleet is in, provides also information | + | ==Tagging entire fleets== |
+ | If there are multiple other fleets running HQs, you might want to tag all the fleet members |
guides/scouting.1698308847.txt.gz · Last modified: 26/10/2023 09:27 by 127.0.0.1