guides:scouting
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guides:scouting [14/12/2023 19:43] – Added Atron Fit and a slightly modified version of samuel's blurb on why. teb_ozran | guides:scouting [28/03/2025 07:37] (current) – [Shadowing other running fleets] added tagging entire fleets Cassandra Bisi | ||
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====== Fleet Scout ====== | ====== Fleet Scout ====== | ||
- | The scout is off-grid eyes for the FC. Having a scout enables the FC to run a smoother and more efficient fleet - more ISK, less frustration, | + | The scout is off-grid eyes for the FC. Having a scout enables the FC to run a smoother and more efficient fleet. A scout means more ISK, less frustration, |
* Tagging other sites | * Tagging other sites | ||
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* Shadowing other running fleets | * Shadowing other running fleets | ||
- | If you are scouting, chances are you will be opening | + | If you are scouting, chances are you will be using these additional resources |
- | * [[https://www.online-timers.com/|Online Timers]] | + | |
+ | Dscan summaries: | ||
+ | * [[https://dscan.info/|Dscan Info]] | ||
* [[https:// | * [[https:// | ||
+ | |||
+ | Site Timers: | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
===== Introduction ===== | ===== Introduction ===== | ||
- | When the FC asks the fleet to x-up a scout, it is not meant for you to change ship. A scout is always an alt (secondary) character that will join the fleet, but will be off-grid, not with fleet. This is called multiboxing. You will fly your main fleet character and continue your standard fleet roles, such as DPS or Logistics, and simultaneously fly scout. | + | When the FC asks the fleet to x-up a scout, it is not meant for you to change ship. A scout is always an alt (secondary) character that will join the fleet, but will be off-grid, not with fleet. This is called multiboxing. You will fly your main fleet character and continue your standard fleet roles, such as DPS or Logistics, and simultaneously fly scout. The scout is typically unpaid unless the fleet is undergrid. |
Multiboxing might be done by: | Multiboxing might be done by: | ||
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===== Ships for Scouting ===== | ===== Ships for Scouting ===== | ||
- | Do not use expensive ships/fits for scouting. As an absolute minimum, you can scout in a Corvette (Rookie ship). Scout ships are expendable and can be easily destroyed by Sansha while preloading the TCRC. Nevertheless worry not, your pod is safe, and even if the ship is destroyed you can still do the rest of the preloading sequence | + | Do not use expensive ships/fits for scouting. As an absolute minimum, you can scout in a Corvette (Rookie ship). Scout ships are expendable and can be easily destroyed by Sansha while preloading the TCRC. Nevertheless worry not, your pod is safe, and even if the ship is destroyed you can still do the rest of the preloading sequence safely |
An example fit for a scouting ship can be found below: | An example fit for a scouting ship can be found below: | ||
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* It warps fast: Hyperspatial rigs and Nanofibers ensure that it has sub 2s align speed and has a high warp speed so it can quickly bounce between sites | * It warps fast: Hyperspatial rigs and Nanofibers ensure that it has sub 2s align speed and has a high warp speed so it can quickly bounce between sites | ||
* It has a cloak: Cloaking on-grid to not mess with the aggro when shadowing other fleets, cloak during TCRC preloads to stay on grid to tag/call the preload progress | * It has a cloak: Cloaking on-grid to not mess with the aggro when shadowing other fleets, cloak during TCRC preloads to stay on grid to tag/call the preload progress | ||
- | * It's fast on grid: Nanofibres | + | * It's fast on grid: Nanofibres |
- | * It has a Tractor Beam: In case something | + | * It has a Tractor Beam: In case something |
* It's cheap: both ISK and SP wise. Ideal for low SP alts. | * It's cheap: both ISK and SP wise. Ideal for low SP alts. | ||
* It can sponge: The shield repper allows you to rep a wreck for payout during low fleet numbers. | * It can sponge: The shield repper allows you to rep a wreck for payout during low fleet numbers. | ||
- | * (The Cargo and Ship scanners are only relevant to FCs to check fits, check the Mom' | + | * (The Cargo and Ship scanners are only relevant to FCs to check fits, check the Mom loot, etc. and aren' |
- | If you are looking into upgrading your scout ships for better performance you can upgrade to T2 Hyperspatials for faster warp speed or to an Interceptor if you want even higher warp speeds. Upgrading to a T2 cloak has a small benefit: its lower penalty to sub-light speed under cloak makes easier to slow-boat away from the beacon during TCRC preloads reducing the chance of getting decloaked by the Meatshield warping in. | + | If you are looking into upgrading your scout ships for better performance you can upgrade to T2 Hyperspatials for faster warp speed or to an Interceptor if you want even higher warp speeds. Upgrading to a T2 cloak has a small benefit: its lower penalty to sub-light speed under cloak makes it easier to slow-boat away from the beacon during TCRC preloads reducing the chance of getting decloaked by the Meatshield warping in. |
- | Some people also Scout in Covert Ops ships (of which the lowest SP variant is the Astero) | + | Some people also Scout in Covert Ops ships (of which the lowest SP variant is the Astero) |
===== Providing Information ===== | ===== Providing Information ===== | ||
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Scouting other fleets requires you to jump from site to site and use D-scan (Alt-D) to see if there are any ships in that site. Use 360° angle and minimal scanning range (0.1AU) so you don't scan anything not in the site you are on the gate of. | Scouting other fleets requires you to jump from site to site and use D-scan (Alt-D) to see if there are any ships in that site. Use 360° angle and minimal scanning range (0.1AU) so you don't scan anything not in the site you are on the gate of. | ||
- | After capturing a D-scan of another running fleet, you can simply select all and copy it (Ctrl-A, Ctrl-C) and paste it on the [[https:// | + | After capturing a D-scan of another running fleet, you can simply select all and copy it (Ctrl-A, Ctrl-C) and paste it into one of the dscan websites |
</ | </ | ||
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===== Tagging Sites ===== | ===== Tagging Sites ===== | ||
- | When you have your scouting alt in fleet, you will be put in a squad command position to enable that character the ability to tag. You will be responsible for tagging sites and pre-loading TCRC' | + | When you have your scouting alt in fleet, you will be put in a squad command position to enable that character the ability to tag. You will be responsible for tagging sites and pre-loading TCRC' |
- | There are two ways to tag: | + | There are two ways to tag a site: |
- | * Manual tagging (from the right click >drop down menu) | + | * Manual tagging (from the right click > drop down menu) |
- | * Use keyboard shortcuts (customizable under ESC -> Shortcuts -> Combat) | + | * Use keyboard shortcuts (customizable under ESC -> Shortcuts -> Combat) |
If you do not see any tagged sites, when you find another running fleet and tag their site, the tags will automatically refresh. If there are no other fleets in the system, warp to an empty site, tag then untag it to refresh tags. | If you do not see any tagged sites, when you find another running fleet and tag their site, the tags will automatically refresh. If there are no other fleets in the system, warp to an empty site, tag then untag it to refresh tags. | ||
- | As a scout, | + | As a scout, |
- | * ‘J’ - beacons in the system which are not valid sites: | + | * ‘J’ - beacons in the system which are not valid incursion |
* Unstable wormholes | * Unstable wormholes | ||
* Abandoned battlefields | * Abandoned battlefields | ||
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* etc. | * etc. | ||
* ‘A’ - site that our fleet is in | * ‘A’ - site that our fleet is in | ||
- | * ‘D’, ‘X’, ‘Y’, or ‘Z’ - sites that other running fleets are in | + | * ‘D’, ‘X’, ‘Y’, or ‘Z’ - sites that other running fleets are in - communicate with the FC what the letters mean |
- | * ‘1’ - site which is free for fleet to go to next - usually just before the end of current site or preloaded TCRC. | + | * ‘1’ - preloaded TCRC or other site which is free for fleet to go to next |
===== Preloading TCRC ===== | ===== Preloading TCRC ===== | ||
- | Preloading a TCRC is lots of fun for a scout because it's a tricky maneuver and can easily pop your ship. In a TCRC only some of the Sansha ships are spawned to begin. Entering | + | Preloading a TCRC is lots of fun for a scout. It's a tricky maneuver and can easily pop your ship if you do it wrong, but doing it right is very rewarding. The starting spawn in a TCRC is only a few Sansha ships, but entering |
- | The Scout' | + | The Scout' |
The tags: | The tags: | ||
- | * ‘X’ - 2 x Schmaeels that are by the MTAC factory | + | * ‘X’ - 2 respawning |
- | * ‘X’ - 1 x Auga | + | * ‘X’ - the one Auga |
- | * ‘1’ - ‘5’ - Deltoles | + | * ‘1’ - ‘5’ - the Deltoles |
- | * ‘8’, ‘9’ - Outunis | + | * ‘6’, ‘7’ - the Outunis |
+ | * ' | ||
+ | The order the rats in the site spawn and site status is: | ||
+ | * Normal (Just Mtac factory and far away rats) | ||
+ | * Yulais (if 8 Yulais have spawned) | ||
+ | * Deltoles (if the Deltoles have spawned) | ||
+ | * Frigates (group of frigates 30km off the beacon) | ||
+ | * Full (If the Outunis have spawned) | ||
Now the fun part - how to trigger spawn. There are 3 effective ways: | Now the fun part - how to trigger spawn. There are 3 effective ways: | ||
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* Take the gate and warp in and get shot down (Rookie Ship option). Floating in your pod is safe and you will have time to tag. | * Take the gate and warp in and get shot down (Rookie Ship option). Floating in your pod is safe and you will have time to tag. | ||
- | As mentioned, the TCRC is the fastest (and therefore most profitable) but most dangerous HQ site. Preloading a TCRC allows the fleet to focus all of the site aggro on the 1st ship (meatshield) on a staged entrance and prevents split aggro which is most deadly. | + | As mentioned, the TCRC is the fastest (and therefore most profitable) but most dangerous HQ site. Preloading a TCRC allows the fleet to focus all of the site aggro on the 1st ship (meatshield) on a staged entrance and prevents split aggro which can be deadly. |
===== Knowing site spawn timers ===== | ===== Knowing site spawn timers ===== | ||
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Sites will eventually respawn after each is completed. This respawn time is about 7min 10sec, and it is good to know when each site despawns or will respawn, as it provides the fleet with the option to wait a couple more seconds for better spawn, or to rush the site to get new spawn. | Sites will eventually respawn after each is completed. This respawn time is about 7min 10sec, and it is good to know when each site despawns or will respawn, as it provides the fleet with the option to wait a couple more seconds for better spawn, or to rush the site to get new spawn. | ||
- | This is the only thing that is done by a scout, that is not scouting per se. The [[https:// | + | This is the only thing done by a scout that is not scouting per se. The [[https:// |
- | ===== Shadowing other running fleets ===== | + | ===== Shadowing |
- | If you, as a scout, are doing all that was provided in the guide, and maintain your activity in the fleet with your main character, that is more than enough. But if you still want to go beyond that, there is shadowing the fleet. As the name suggests your scout will join any other running fleet in the same pocket, cloaked and updating the FC on the status of that fleet (what wave they are on, what percentage of tower damage they have remaining for TCRC's and TPPH' | + | ==Shadowing== |
- | This is something for more experienced incursion pilots | + | If you, as a scout, are doing all the above, and maintaining your activity in the fleet with your main character, that is more than enough. But if you still want to go beyond that, you can also try shadowing the other fleet(s). As the name suggests your scout will join any other running fleet in the same system, cloaked and updating the FC on the status of that fleet (what wave they are on, what percentage of tower damage they have remaining for TCRC's and TPPH' |
+ | |||
+ | This is something for more experienced incursion pilots. It requires both good knowledge of the sites as well as good divided attention. You have to know when your scout can safely enter a site, where to position the ship and cloak, and how to not disrupt the other fleet. | ||
Shadowing, beyond the advantage of knowing what stage of site the other fleet is in, also provides information on where the fleet will be heading, by watching where the fleet aligns as the site nears completion. | Shadowing, beyond the advantage of knowing what stage of site the other fleet is in, also provides information on where the fleet will be heading, by watching where the fleet aligns as the site nears completion. | ||
+ | |||
+ | ==Tagging entire fleets== | ||
+ | If there are multiple other fleets running HQs, you might want to tag all the fleet members in those fleets something distinctive, |
guides/scouting.1702582980.txt.gz · Last modified: 14/12/2023 19:43 by teb_ozran