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Table of Contents
Incursion Ship Travel Fits
To better understand how to use these fits please read Traveling Between Focuses.
Battleships
For all battleship travel fits - Ignore the rigs listed, use the rigs you normally fly with. If you want to fly a truly passive fit, replace the two Multispectrum Shield Hardener IIs with a EM Shield Amplifier II and a Thermal Shield Amplifier II.
Travel Kronos
[Kronos, Travel Kronos] Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II Large Shield Extender II 500MN Y-T8 Compact Microwarpdrive [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Improved Cloaking Device II Large Hybrid Burst Aerator II Large Hyperspatial Velocity Optimizer II
Travel Vindicator
[Vindicator, Travel Vindicator] Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II Large Shield Extender II 500MN Y-T8 Compact Microwarpdrive [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Improved Cloaking Device II Large Kinetic Armor Reinforcer I Large Thermal Armor Reinforcer I Large Hyperspatial Velocity Optimizer II
Travel Paladin
[Paladin, Travel Paladin] Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II 500MN Y-T8 Compact Microwarpdrive [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Improved Cloaking Device II Large Hyperspatial Velocity Optimizer II Large Energy Burst Aerator II
Travel Nightmare
[Nightmare, *Nightmare] Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II 500MN Y-T8 Compact Microwarpdrive [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Improved Cloaking Device II Large Explosive Armor Reinforcer I Large Kinetic Armor Reinforcer I Large Hyperspatial Velocity Optimizer II
Travel Nestor
[Nestor, Travel Nestor] Damage Control II Multispectrum Energized Membrane II Multispectrum Energized Membrane II 1600mm Steel Plates II 1600mm Steel Plates II 1600mm Steel Plates II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Large Shield Extender II Large Shield Extender II Large Shield Extender II 500MN Y-T8 Compact Microwarpdrive [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Improved Cloaking Device II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Other Travel Fits
Whilst it's important to move your ships between focuses, as your ship fits become more valuable, moving the “shiny” bits becomes critical too.
*NEVER* move a ship with its incursions fit between focuses, even in highsec. Some of the modules we use are very expensive, and will make your ship a large and juicy target for gankers.
Blockade Runner
A correctly flown Blockade Runner can be hard to catch (please do NOT make the mistake of thinking it's impossible - a well/badly placed ship or container or any item in space can REALLY ruin your day), the important things you need to do to fly it correctly:
- When warping gate-to-gate:
- Click the jump button on the next gate to initiate warp
- As soon as you see your capacitor level drop indicating initiation of the warp, click your cloak
- When undocking from a busy, camped system (e.g. any trade hub), you should have an insta-undock bookmark which you use immediately and cloak as soon as it catapults you forward. Otherwise you will be vulnerable and unable to cloak for several seconds in which a gambler playing the “Blockade Runner Lottery” can gank you under the assumption that most Blockade Runner pilots are carrying something expensive.
You should, if possible, fit a Large Shield Extender (Compact Meta4 usually) to your BR along with some passive shield amplifiers. These will help prevent you getting instablapped by a Tornado/Talos on an undock.
For your lows, simply fit sufficient Nanos to reduce your align time to a reasonable level. For rigs, Hyperspatial Velocity Optimizers are excellent for those super fast warps.
Taxi
“Taxi” is a nickname for a ship designed to safely move relatively small volumes of expensive modules across space in as safe a manner as possible.
Please Note: We do NOT recommend traversing lowsec or nullsec systems with your incursion ships or modules. There are additional tools that attackers get in lowsec and nullsec (free use of smart-bombs in lowsec and nullsec, warp disruption bubbles in nullsec, just to name two) that can entirely negate your ability to safely warp away with your cargo intact.
Sub one second align taxi
The safest option is to have a ship that can enter warp in < 1s - this is (effectively) uncatchable in highsec (unless you sit idle on a gate and your post-jump invulnerability times out - nothing will save you then).
Although there are a number of ships that can get to < 1s align, you also need to be able to carry enough cargo to move your incursion modules in a single trip, and we believe the Hecate is ideal for this. A similar configuration is possible on a Jackdaw - it gives more tank (as it's a naturally shield-bonused ship), but requires implants to get to < 1s align.
Hecate Taxi - Cheap(est) < 1s align ship with 500m3+ cargo
[Hecate, Hecate Taxi] Shadow Serpentis Inertial Stabilizers Shadow Serpentis Inertial Stabilizers Inertial Stabilizers II Expanded Cargohold II Multispectrum Shield Hardener II EM Shield Hardener II Medium Shield Extender II Medium Shield Extender II [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II Quafe Zero Green Apple
This is the cheapest (currently lists @ 241m ISK including the Quafe Zero Green Apple booster - if that sounds like a lot, consider what it will cost you to lose a single set of incursion ship modules to gankers!) fit for a < 1s warp Hecate that does not require special implants - the Quafe Zero Green Apple Booster *is* required (you need to consume it before the trip, and if it runs out, use another!) to ensure align time is kept below 1s. Note that you will also need to keep the Hecate (or Jackdaw) in “propulsion” mode to be able to enter warp in < 1s - if you change to defensive mode to land on a gate, make sure you change back to propulsion mode first before you warp away from the next gate!
Variations of this fit are possible - if you're willing to use a “taxi clone”, you can use “Nomad” implants to lower your align time and reduce the number of Inertial Stabilizers or Low Friction Nozzle Joint rigs the ship needs to keep the align time below 1s. You could also increase the EHP by using faction or deadspace shield modules (although using shield extenders increases your sig radius, as long as you keep the align time to < 1s, the sig radius really doesn't matter) - this is especially true if you choose to use a Jackdaw due to its natural shield tank capabilities instead of a Hecate.
Sub two second align taxi
If you cannot afford a <1s align ship, we recommend that you use a courier service (see the section below on Public Hauling Services) to move your items, with appropriate collateral on the contract to protect your items. If your align is greater than 1 second, you CAN be caught - here's a loss mail for a 1.87s align Sunesis with ~3B isk of stuff lost:
https://zkillboard.com/kill/88587483/
A single stealth bomber can do over 5,000hp of damage in a single hit, and a single T2 artillery Tornado has an alpha strike of over 10,000hp from over 100km from its target. Cloaks don't help enough to de-risk this sort of thing sufficiently.
Bowhead
Welcome to the world of freighter travel. It's a dangerous world. You don't have a cloak and if anyone decides they really want to gank you, they probably can!
You should be carrying the assembled rigged hulls and nothing else in your Bowhead, all the mods should be going separately via Blockade Runner/Taxi/etc.
Before transitioning to using a Bowhead to move your hulls around you should make stashes so that you can avoid the main gank pipes (Udeama and Odin/Ohide being the worst two) The nature of a Bowhead is that a ganker scanning the ship can see what hulls you have but not how they are fit. That has lead to them killing Bowheads going through the pipe to find out if they have expensive modules on the hulls.
Bowhead Max Tank 707k EHP
[Bowhead, Max Tank] Reinforced Bulkheads II Reinforced Bulkheads II Damage Control II 500MN Y-T8 Compact Microwarpdrive Multispectrum Shield Hardener II Multispectrum Shield Hardener II Capital Transverse Bulkhead II Capital Transverse Bulkhead II Capital Transverse Bulkhead II
A Note on Abyssal DCU's
Some pilots will use an Abyssal DCU on their Bowhead. There are benefits to doing this, namely it makes it very difficult for ganking entities to determine the amount of ships required to kill you (due to not knowing the resist profile of the module). The downside is that it can make you a more attractive target, and gankers may just use an overkill amount of ships to make sure the job gets done no matter what.