guides:upgrade
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| guides:upgrade [20/10/2025 21:30] – WIP: NApoc added as alternate to Nightmare, also major reorganization in progress Cassandra Bisi | guides:upgrade [21/10/2025 05:36] (current) – [What Ships to Fly] Cassandra Bisi | ||
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| - | This page is a work in progress... improvements on the way! -Bisi | + | ===== What Ships to Fly ===== |
| - | ===== Ship Requirements ===== | + | The main ships we encourage pilots to fly in Headquarters fleets are armor-tanked marauders, namely the Paladin and the Kronos. However, we don't expect new pilots to be able to fly these advanced battleships immediately. We have a new-pilot accessible skill and upgrade plan that starts in battleships that have much lower skill requirements. (Note that the Praxis, which we use extensively in our VG fleets, is not allowed in our HQ fleets.) Instead we detail here the ships allowed for starting out, and how our upgrade requirements work. You have a certain amount of time to upgrade, with the goal of eventually flying in our doctrine marauder fits. |
| - | Allowed ships for our fleets are found here: [[https:// | ||
| - | |||
| - | Refer to the [[: | ||
| - | |||
| - | Skill plans can be found here: [[https:// | ||
| ==== Entry Requirements ==== | ==== Entry Requirements ==== | ||
| To fly HQs with Eve Rookies: | To fly HQs with Eve Rookies: | ||
| - You must have some prior Incursion experience. That might be flying Vanguards with Eve Rookies, or flying HQs with other groups. | - You must have some prior Incursion experience. That might be flying Vanguards with Eve Rookies, or flying HQs with other groups. | ||
| - | - Your incursion character | + | - You must have a ship fitted according to our doctrine |
| - | - All skills | + | - All necessary |
| - | - The ship fitted according to our doctrine | + | - All Armor Compensation skills((EM/ |
| - | You **cannot** downgrade your tank modules((Low slot tank modules and Rigs)) or remote armour repair modules. All other modules including utility slots, prop mod (except for the Oneiros), weapons, and drones can be downgraded to their meta 4 equivalent. | + | ==== Ship Paths ==== |
| + | Choose one of the main progression paths: | ||
| + | * **[[guides: | ||
| + | * **[[guides: | ||
| + | * **[[guides: | ||
| - | ==== Ship Progression | + | The path you choose will determine your playstyle in HQ fleets. If you want to shoot stuff at shorter range with the highest DPS ship in the fleet, take the **DPS path** to work toward flying a Kronos. If you enjoy the sniper lifestyle, slightly easier to multibox, you should consider the **Sniper path** that leads to the Paladin. If you are a dedicated single-boxer and prefer a more active playstyle, you might enjoy webbing and blapping frigates in a Web Specialist **Vindicator**. |
| - | Choose | + | |
| + | Logistics (healer) ships are a separate path. We always have room for the 3 flavors of " | ||
| + | |||
| + | ===== The Sniper Path to Paladin ===== | ||
| + | |||
| + | === Starter Ship === | ||
| + | |||
| + | Changes made to the Apocalypse Navy Issue have made it at least as good as the Nightmare, so the two are now considered equivalent as starter sniper ships in HQs. You may fly either until you upgrade to the Paladin, as shown in our [[: | ||
| + | |||
| + | Choosing your starter ship: Apocalypse Navy Issue vs Nightmare. The Apoc Navy Issue is less expensive, easier to get into, better on capacitor, has slightly better tank, and does higher damage. However, it lacks any utility high slots, making it harder to perform the [[: | ||
| + | |||
| + | === Paladin and T2 guns === | ||
| + | |||
| + | Your next upgrade is to get into the Paladin and get the T2 guns. " | ||
| + | |||
| + | === Elite Paladin === | ||
| + | |||
| + | After you're in the Paladin with T2 guns, the final hard requirement is the Elite [[: | ||
| + | |||
| + | === Additional Badges === | ||
| + | |||
| + | The **Bastion Badge** is achieved by reaching a DPS threshold (requirements listed [[: | ||
| + | |||
| + | The **Elite Gold** badge is a vanity badge attained by training all the Elite skills to V for your ship. It is automatically assigned by the waitlist. | ||
| + | |||
| + | |||
| + | ===== The DPS Path to Kronos ===== | ||
| + | |||
| + | === Starter Ship === | ||
| + | |||
| + | Your starter ship, the Megathron, will get you into fleets; however, it isn't a very good ship so you will need to quickly upgrade to a Vindicator. The hours of HQ fleet time allowed before you need to get out of the Megathron is shown in our [[: | ||
| + | |||
| + | === Upgrade to Vindi === | ||
| + | |||
| + | Get into the Vindicator hull by training Minmatar Battleship, as shown on the [[https:// | ||
| - | * **Sniper:** Apocalypse Navy Issue or Nightmare -> Paladin -> Elite Paladin -> Bastion Badge Paladin | + | === Kronos |
| - | * **DPS:** Megathron -> Vindicator -> Kronos | + | |
| - | * **Web Specialist: | + | |
| - | ==== Sniper Progression ==== | + | If you're staying on the DPS path, your next upgrade is to get into the Kronos and get the T2 guns. " |
| - | Changes made to the Apocalypse Navy Issue have made it in some ways better than the Nightmare, so the two are now considered equivalent as starter sniper ships in HQs. You may fly either until you upgrade to the Paladin. | + | === Elite Kronos === |
| - | The Apoc Navy Issue is less expensive, better on capacitor, has slightly better tank, and does higher damage. However, it lacks any utility high slots, | + | After you're in the Kronos with T2 guns, the final hard requirement is the Elite [[: |
| - | Your next upgrade is to get into the Paladin and get the T2 guns. " | + | === Additional Badges === |
| - | After you're in the Paladin with T2 guns, the final requirement | + | The **Bastion Badge** |
| + | The **Elite Gold** badge is a vanity badge attained by training all the Elite skills to V for your ship. It is automatically assigned by the waitlist. | ||
| - | ==== DPS (short-range) Progression ==== | ||
| - | Your starter ship, the Megathron, will get you into fleets; however, it isn't a very good ship so you will need to quickly upgrade to a Vindicator. You have 22 hours of HQ fleet time to get out of the Megathron, as shown in our [[: | + | ===== The Web Specialist Path ===== |
| - | Start by training Minmatar Battleship | + | For those who would prefer |
| - | Your next upgrade | + | The first milestone for a dedicated Vindi pilot is the Web Aspirant [[: |
| + | The final requirement is the Web Specialist [[: | ||
| - | ==== Web Badge ==== | ||
| - | For those who would prefer to remain in the Vindicator and specialize in it, we offer a Web [[: | + | ===== Tips for Getting Started ===== |
| ==== Dedicated Incursion Alt ==== | ==== Dedicated Incursion Alt ==== | ||
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| Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of skill injectors, and avoid pitfalls like wardecs and kill rights that can prevent you from flying Incursions. You may even want to consider creating a new account so you can get 1m free SP with Recruit a Friend. | Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of skill injectors, and avoid pitfalls like wardecs and kill rights that can prevent you from flying Incursions. You may even want to consider creating a new account so you can get 1m free SP with Recruit a Friend. | ||
| - | Alpha clones cannot use Micro Jump Drives and they train skills at half the rate of Omega pilots. We encourage our Alpha pilots to use the proceeds of their Incursion fleets to purchase Plex and go Omega as soon as possible. | + | Alpha clones cannot use Micro Jump Drives and they train skills at half the rate of Omega pilots. We encourage our Alpha pilots to use the proceeds of their first Incursion fleets to purchase Plex and go Omega as soon as possible. |
| - | ==== Buying Your Incursion | + | ==== Buying |
| - | For purchasing your ship and fit, we recommend buying from Jita. Make sure you use an insta-undock bookmark whenever moving expensive modules out of Jita. You can also use courier services if you are nervous about moving expensive stuff yourself (keep hulls unassembled if you're having them couriered). | + | For purchasing your ship and fit, we recommend buying from Jita. Make sure you use an insta-undock bookmark whenever moving expensive modules out of Jita. Another option is to use courier services if you are nervous about moving expensive stuff yourself (keep hulls unassembled if you're having them couriered). |
| - | If you buy a starter ship and plan to upgrade, you'll probably want to sell the starter ship to recoup some of your investment. You can try to sell your fitted ship in our Discord buy/sell channel. It will sell easier if it's fitted exactly to our doctrine. If that doesn' | + | When you're ready to move to an upgraded ship, you'll probably want to sell your starter ship to recoup some of your investment. You can try to sell your fitted ship in our Discord buy/sell channel. It will sell easier if it's fitted exactly to our doctrine. If that doesn' |
| + | If you don't want to buy a starter ship, you can consider renting from [[: | ||
| - | ==== Elite ==== | ||
| - | The final requirement you have to meet is to be " | ||
| - | === Skills === | + | ==== Skills |
| Start by training the skills that will complete early. Once you've trained these skills, train your gun skills to elite followed by tank, support skills and finally drone skills. | Start by training the skills that will complete early. Once you've trained these skills, train your gun skills to elite followed by tank, support skills and finally drone skills. | ||
| - | === Fits & Implants === | + | ==== Fits & Implants |
| - | We have three types of fits: **Amulet** (" | + | We have two types of fits: **Ascendancy** fits which require |
| + | **Amulet** (" | ||
| + | Amulet fits warp slightly slower but have slightly better tank. | ||
| - | You will need to use the elite fit that matches your implant set. Elite fits require Ascendancies unless they are labeled "Amulet". | + | The fit must match the implants. If you have Ascendancy implants, |
| - | Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. | + | Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. |
| - | ==== Bastion Badge ==== | ||
| - | This is an optional but highly recommended step in the upgrade path. You get this badge for reaching a damage threshold using abyssal mods and higher skills. | ||
| - | The best way to increase dps with abyssals is using focused modules vs ones based on percent. More info can be found at [[guides: | ||
guides/upgrade.1760995802.txt.gz · Last modified: by Cassandra Bisi