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guides:upgrade [21/10/2025 03:06] – [The Sniper Path to Paladin] Cassandra Bisiguides:upgrade [21/10/2025 05:36] (current) – [What Ships to Fly] Cassandra Bisi
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-This page is a work in progress... improvements on the way! -Bisi+===== What Ships to Fly =====
  
-===== Upgrade Paths =====+The main ships we encourage pilots to fly in Headquarters fleets are armor-tanked marauders, namely the Paladin and the Kronos. However, we don't expect new pilots to be able to fly these advanced battleships immediately. We have a new-pilot accessible skill and upgrade plan that starts in battleships that have much lower skill requirements. (Note that the Praxis, which we use extensively in our VG fleets, is not allowed in our HQ fleets.) Instead we detail here the ships allowed for starting out, and how our upgrade requirements work. You have a certain amount of time to upgrade, with the goal of eventually flying in our doctrine marauder fits.
  
-This page details the various upgrade paths available for our HQ pilots. You will have a certain amount of time (measured by in-fleet hours flying HQs) to reach the various milestones. The upgrade hour requirements are listed here: [[:policy:upgrade-and-alts|Upgrade Hours.]] 
- 
-Skill plans can be found here: [[https://hq.everookies.com/skills|Skill Plans]]. 
  
 ==== Entry Requirements ==== ==== Entry Requirements ====
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 Choose one of the main progression paths: Choose one of the main progression paths:
  
-   * **Sniper:** Apocalypse Navy Issue or Nightmare -> Paladin -> Elite Paladin -> Bastion Badge Paladin +   * **[[guides:upgrade?do=#the-sniper-path-to-paladin|Sniper:]]** Apocalypse Navy Issue or Nightmare -> Paladin -> Elite Paladin -> Bastion Badge Paladin 
-   * **DPS:** Megathron -> Vindicator -> Kronos -> Elite Kronos -> Bastion Badge Kronos +   * **[[guides:upgrade?do=#the-dps-path-to-kronos|DPS:]]** Megathron -> Vindicator -> Kronos -> Elite Kronos -> Bastion Badge Kronos 
-   * **Web Specialist:** Megathron -> Vindicator -> Web Aspirant Vindicator -> Web Badge Vindicator+   * **[[guides:upgrade?do=#the-web-specialist-path|Web Specialist:]]** Megathron -> Vindicator -> Web Aspirant Vindicator -> Web Badge Vindicator
  
 The path you choose will determine your playstyle in HQ fleets. If you want to shoot stuff at shorter range with the highest DPS ship in the fleet, take the **DPS path** to work toward flying a Kronos. If you enjoy the sniper lifestyle, slightly easier to multibox, you should consider the **Sniper path** that leads to the Paladin. If you are a dedicated single-boxer and prefer a more active playstyle, you might enjoy webbing and blapping frigates in a Web Specialist **Vindicator**. The path you choose will determine your playstyle in HQ fleets. If you want to shoot stuff at shorter range with the highest DPS ship in the fleet, take the **DPS path** to work toward flying a Kronos. If you enjoy the sniper lifestyle, slightly easier to multibox, you should consider the **Sniper path** that leads to the Paladin. If you are a dedicated single-boxer and prefer a more active playstyle, you might enjoy webbing and blapping frigates in a Web Specialist **Vindicator**.
  
-Logistics (healer) ships are a separate path. We always have room for the 3 flavors of "shooty" ships listed above, but logi tends to have very limited slots. Even if you ultimately want to fly logi, we strongly recommend you start with a shooty ship. Logi pilots are expected to behave more like mini-FCs, keeping a close eye on the fleet and being ready to help if there's an emergency. Flying shooties first gives you valuable site knowledge that makes flying logi easier. For more about flying logistics, read the [[:guides:logi|Logi Guide.]]+Logistics (healer) ships are a separate path. We always have room for the 3 flavors of "shooty" ships listed above, but logi tends to have very limited slots. Even if you ultimately want to fly logi, we strongly recommend you start with a shooty ship. Logi pilots are expected to behave more like mini-FCs, keeping a close eye on the fleet and being ready to help if there's an emergency. Flying shooties first gives you valuable site knowledge that ultimately makes flying logi easier. For more about flying logistics, read the [[:guides:logi|Logi Guide.]]
  
 ===== The Sniper Path to Paladin ===== ===== The Sniper Path to Paladin =====
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 ===== The DPS Path to Kronos ===== ===== The DPS Path to Kronos =====
  
-Your starter ship, the Megathron, will get you into fleets; however, it isn't a very good ship so you will need to quickly upgrade to a Vindicator. The hours of HQ fleet time you have before you need to get out of the Megathron is shown in our [[:policy:upgrade-and-alts|Upgrade Hours Guide]].+=== Starter Ship === 
 + 
 +Your starter ship, the Megathron, will get you into fleets; however, it isn't a very good ship so you will need to quickly upgrade to a Vindicator. The hours of HQ fleet time allowed before you need to get out of the Megathron is shown in our [[:policy:upgrade-and-alts|Upgrade Hours Guide]]. 
 + 
 +=== Upgrade to Vindi ===
  
 Get into the Vindicator hull by training Minmatar Battleship, as shown on the [[https://hq.everookies.com/skills?hull=Vindicator|skills page.]] You may remain in the Vindi until you hit the guns/marauder upgrade time limit. While flying the Vindi, consider if you want to focus more on high-DPS shooting, as you'll do in the Kronos, or if you enjoy chasing down and webbing frigates and cruisers, in which case you may want to remain in the Vindi. (See next section on the Web Specialist Vindi.) Get into the Vindicator hull by training Minmatar Battleship, as shown on the [[https://hq.everookies.com/skills?hull=Vindicator|skills page.]] You may remain in the Vindi until you hit the guns/marauder upgrade time limit. While flying the Vindi, consider if you want to focus more on high-DPS shooting, as you'll do in the Kronos, or if you enjoy chasing down and webbing frigates and cruisers, in which case you may want to remain in the Vindi. (See next section on the Web Specialist Vindi.)
  
-If you're staying on the DPS path, your next upgrade is to get into the Kronos and get the T2 guns. "Marauder first" is our usual recommendation, but the order of these two steps isn't critical. You need both! Make sure to upgrade your skills to match your ship, prioritizing tank and dps skills, then support skills. Save drone skills for last, we don't use drones extensively.+=== Kronos and T2 guns ===
  
-After you're in the Kronos with T2 gunsthe final hard requirement is the Elite [[:guides:badges|badge.]] This involves skilling into the elite [[https://hq.everookies.com/skills?hull=Kronos&mastery=Elite|skills]], upgrading your pod with the correct [[:guides:implants|implants]] and fitting your ship to the [[https://hq.everookies.com/fits?Tier=Elite|Elite Kronos fit.]] At this pointyou'll be doing the kind of DPS needed to fill the [[:guides:lr|Lightning Rod]] role in TCRCsAll sufficiently skilled Kronos pilots should be ready to fill this important and prestigious role.+If you're staying on the DPS pathyour next upgrade is to get into the Kronos and get the T2 guns"Marauder first" is our usual recommendationbut T2 guns before getting into the marauder is also acceptableMake sure to upgrade your skills to match your ship, prioritizing tank and dps skills, then support skills. Save drone skills for last: we don't use drones extensively.
  
-Additional [[:guides:badges|badges]] are optional. The Bastion Badge is achieved by reaching a DPS threshold through the use of Abyssal Magnetic Stabilizers and allows for a higher amount of SRP coverage (as well as better Lightning Rod performance). We strongly encourage anyone serious about flying HQs to get the Bastion Badge. There is also the Elite Gold badge, a vanity badge attained by training all the relevant skills to V.+=== Elite Kronos ===
  
 +After you're in the Kronos with T2 guns, the final hard requirement is the Elite [[:guides:badges|badge.]] This involves skilling into the elite [[https://hq.everookies.com/skills?hull=Kronos&mastery=Elite|skills]], upgrading your pod with the correct [[:guides:implants|implants]] (slots 1-10), and fitting your ship to the [[https://hq.everookies.com/fits?Tier=Elite|Elite Kronos fit.]] The waitlist should automatically display the badge when you meet the criteria. At this point, you'll be doing the kind of DPS needed to fill the [[:guides:lr|Lightning Rod]] role in TCRCs. All sufficiently skilled Kronos pilots should be ready to fill this important and prestigious role.
 +
 +=== Additional Badges ===
 +
 +The **Bastion Badge** is achieved by reaching a DPS threshold (requirements listed [[:guides:badges|here]]) through the use of [[guides:optimizingabyssals|Abyssal Magnetic Field Stabilizers]] and allows for a higher amount of SRP coverage (as well as better Lightning Rod performance). We strongly encourage anyone serious about flying HQs to get the Bastion Badge. You apply by providing screenshots of the abyssal modules and a verifying screenshot of your ship's dps (in bastion, no redbar, using no dps drugs and no drones). Upload the images to the form at [[https://docs.google.com/forms/d/e/1FAIpQLSe4u0U8AWJaCBx3-g8M_u3R4L_BGBAI4DdyAwyL9BxilKBFTw/viewform|Abyssal form]].
 +
 +The **Elite Gold** badge is a vanity badge attained by training all the Elite skills to V for your ship. It is automatically assigned by the waitlist.
  
  
 ===== The Web Specialist Path ===== ===== The Web Specialist Path =====
  
-For those who would prefer to remain in the Vindicator and specialize in it, we offer a Web [[:guides:badges|Badge]] option. Fleets need far more marauders than Vindicators, but every fleet needs at least one good Vindi, preferably with the Web badge. The HQ fleet hour requirements to meet the Web Specialist milestones are listed in the [[:policy:upgrade-and-alts|Upgrade Hours Guide]] and parallel the "equivalent" marauder milestones.+For those who would prefer to remain in the Vindicator and specialize in the frigate-webbing role, we offer a Web [[:guides:badges|Badge]] option. Fleets need far more marauders than Vindicators, but every fleet needs at least one good Vindi, preferably with the Web badge. The HQ fleet hour requirements to meet the Web Specialist milestones are listed in the [[:policy:upgrade-and-alts|Upgrade Hours Guide]] and parallel the "equivalent" marauder milestones.
  
-The first milestone for a dedicated Vindi pilot is the Web Aspirant [[:guides:badges|Badge]], which requires having Abyssal Stasis Webifier modules that meet the badge minimum requirements, along with at least [[https://hq.everookies.com/skills?hull=Vindicator|Basic level Vindi skills]] and an [[https://hq.everookies.com/fits?Tier=Advanced|Advanced]] fit.+The first milestone for a dedicated Vindi pilot is the Web Aspirant [[:guides:badges|Badge]], which requires having Abyssal Stasis Webifier modules that meet the badge minimum requirements, along with at least [[https://hq.everookies.com/skills?hull=Vindicator|Basic level Vindi skills]] and an [[https://hq.everookies.com/fits?Tier=Advanced|Advanced]] fit, which includes T2 guns. You apply for Web Aspirant by providing screenshots of your abyssal web modules. Upload the images to the form at [[https://docs.google.com/forms/d/e/1FAIpQLSe4u0U8AWJaCBx3-g8M_u3R4L_BGBAI4DdyAwyL9BxilKBFTw/viewform|Abyssal form]].
  
-The final requirement is the Web Specialist [[:guides:badges|Badge]], which requires having Abyssal Magnetic Field Stabilizers to meet the dps requirement, along with [[https://hq.everookies.com/skills?hull=Vindicator&mastery=Elite|Elite Vindi skills]], an [[https://hq.everookies.com/skills?hull=Vindicator&mastery=Elite|Elite Vindi fit]], and of course the Abyssal webs from before. This badge is considered equivalent to the Bastion Badge for marauders and gives access to the same higher SRP coverage.+The final requirement is the Web Specialist [[:guides:badges|Badge]], which requires having Abyssal Magnetic Field Stabilizers to meet the dps requirement, along with [[https://hq.everookies.com/skills?hull=Vindicator&mastery=Elite|Elite Vindi skills]], an [[https://hq.everookies.com/skills?hull=Vindicator&mastery=Elite|Elite Vindi fit]], and of course the Abyssal webs from before. This badge is considered equivalent to the Bastion Badge for marauders and gives access to the same higher SRP coverage. You apply by providing screenshots of the abyssal modules and a verifying screenshot of your ship's dps (no redbar, using no dps drugs and no drones). Upload the images to the form at [[https://docs.google.com/forms/d/e/1FAIpQLSe4u0U8AWJaCBx3-g8M_u3R4L_BGBAI4DdyAwyL9BxilKBFTw/viewform|Abyssal form]].
  
  
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 Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of skill injectors, and avoid pitfalls like wardecs and kill rights that can prevent you from flying Incursions. You may even want to consider creating a new account so you can get 1m free SP with Recruit a Friend. Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of skill injectors, and avoid pitfalls like wardecs and kill rights that can prevent you from flying Incursions. You may even want to consider creating a new account so you can get 1m free SP with Recruit a Friend.
  
-Alpha clones cannot use Micro Jump Drives and they train skills at half the rate of Omega pilots. We encourage our Alpha pilots to use the proceeds of their Incursion fleets to purchase Plex and go Omega as soon as possible.+Alpha clones cannot use Micro Jump Drives and they train skills at half the rate of Omega pilots. We encourage our Alpha pilots to use the proceeds of their first Incursion fleets to purchase Plex and go Omega as soon as possible.
  
  
-==== Buying and Selling Your Incursion Ship ====+==== Buying and Selling Your Incursion Ships ====
  
-For purchasing your ship and fit, we recommend buying from Jita. Make sure you use an insta-undock bookmark whenever moving expensive modules out of Jita. You can also use courier services if you are nervous about moving expensive stuff yourself (keep hulls unassembled if you're having them couriered).+For purchasing your ship and fit, we recommend buying from Jita. Make sure you use an insta-undock bookmark whenever moving expensive modules out of Jita. Another option is to use courier services if you are nervous about moving expensive stuff yourself (keep hulls unassembled if you're having them couriered). For a full discussion about moving incursion ships safely, see our [[:guides:travelling-between-focuses|Moving Guide.]]
  
 When you're ready to move to an upgraded ship, you'll probably want to sell your starter ship to recoup some of your investment. You can try to sell your fitted ship in our Discord buy/sell channel. It will sell easier if it's fitted exactly to our doctrine. If that doesn't work, you may need to strip the fit and repackage the hull to sell it on the Jita market. When you're ready to move to an upgraded ship, you'll probably want to sell your starter ship to recoup some of your investment. You can try to sell your fitted ship in our Discord buy/sell channel. It will sell easier if it's fitted exactly to our doctrine. If that doesn't work, you may need to strip the fit and repackage the hull to sell it on the Jita market.
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 Amulet fits warp slightly slower but have slightly better tank.  Amulet fits warp slightly slower but have slightly better tank. 
  
-The fit must match the implants. If you have Ascendancy implants, use the regular fits listed. For Amulet/Hybrid pods use the fits labeled "Amulet."+The fit must match the implants. If you have Ascendancy implants, use the regular [[https://hq.everookies.com/fits|fits]] listed. For Amulet/Hybrid pods use the fits from the [[https://hq.everookies.com/fits?Tier=Amulet|Amulet fits]] tab.
  
 Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. Non-tank modules may be upgraded one at a time. Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. Non-tank modules may be upgraded one at a time.
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guides/upgrade.1761016010.txt.gz · Last modified: by Cassandra Bisi

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