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guides:vginfo [05/06/2024 06:38] Cassandra Bisiguides:vginfo [21/10/2025 06:58] (current) – Changed header to clarify that page is about refitting from HQ to VG fits Cassandra Bisi
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-====== Vanguard Information ======+====== Refitting for Vanguards ====== 
 + 
 +This page is meant for pilots with an HQ-fit ship who want to be able to refit it to fly in Vanguard (VG) fleets. The recommended VG fits are listed in-game in the channels "ER Incursions Fittings" (low-skill fits) and "ER Incursions Fittings 2" (higher-skill fits including marauders).
  
 Vanguards are smaller incursion sites meant for fleets of 10 pilots. They are a little different from HQs. Vanguards are smaller incursion sites meant for fleets of 10 pilots. They are a little different from HQs.
 We don't move after we enter site, we all stay on the beacon. Your ship does not need a prop mod. We don't move after we enter site, we all stay on the beacon. Your ship does not need a prop mod.
-The spawns are mostly small ships: frigates and cruisers. Only 1 site has a battleship, and just one per wave. Your ship could benefit from more locking speed and tracking.+The spawns are mostly small ships: frigates and cruisers. Only 1 site has a battleship, and just one per wave. Your ship will benefit from more locking speed and tracking.
  
-Overall incoming damage is a lot lower compared to HQ. Marauders are able to self-rep with a local repper to stay in bastion.+Overall incoming damage is a lot lower compared to HQ. Marauders are able to self-rep with a suitable local repper to stay in bastion.
  
 When the fleet consists of mostly sniper marauders, "DPS Tank" is a real thing. Incoming damage drops quickly because things die before they can hit you. When the fleet consists of mostly sniper marauders, "DPS Tank" is a real thing. Incoming damage drops quickly because things die before they can hit you.
guides/vginfo.txt · Last modified: by Cassandra Bisi

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