guides:vginfo
Differences
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guides:vginfo [05/06/2024 06:38] – Cassandra Bisi | guides:vginfo [21/10/2025 06:58] (current) – Changed header to clarify that page is about refitting from HQ to VG fits Cassandra Bisi | ||
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+ | This page is meant for pilots with an HQ-fit ship who want to be able to refit it to fly in Vanguard (VG) fleets. The recommended VG fits are listed in-game in the channels "ER Incursions Fittings" | ||
Vanguards are smaller incursion sites meant for fleets of 10 pilots. They are a little different from HQs. | Vanguards are smaller incursion sites meant for fleets of 10 pilots. They are a little different from HQs. | ||
We don't move after we enter site, we all stay on the beacon. Your ship does not need a prop mod. | We don't move after we enter site, we all stay on the beacon. Your ship does not need a prop mod. | ||
- | The spawns are mostly small ships: frigates and cruisers. Only 1 site has a battleship, and just one per wave. Your ship could benefit from more locking speed and tracking. | + | The spawns are mostly small ships: frigates and cruisers. Only 1 site has a battleship, and just one per wave. Your ship will benefit from more locking speed and tracking. |
- | Overall incoming damage is a lot lower compared to HQ. Marauders are able to self-rep with a local repper to stay in bastion. | + | Overall incoming damage is a lot lower compared to HQ. Marauders are able to self-rep with a suitable |
When the fleet consists of mostly sniper marauders, "DPS Tank" is a real thing. Incoming damage drops quickly because things die before they can hit you. | When the fleet consists of mostly sniper marauders, "DPS Tank" is a real thing. Incoming damage drops quickly because things die before they can hit you. |
guides/vginfo.txt · Last modified: by Cassandra Bisi