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guides:bastion [16/12/2022 09:58] – [Bastion Guide] otto_volkerguides:bastion [12/05/2024 09:03] (current) – [SRP] Sasha Panther
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-====== Bastion Guide ======+====== Bastion ====== 
 +The marauder class Kronos (short range) and Paladin (sniper) are the main work horse of our fleet. Marauders are often referred to as "bastion" ships because they can fit the Bastion I module. Bastion works in a similar way to the siege module on dreadnaughts. When you are in Bastion you gain significant buffs; however, your ship becomes immobile and cannot receive remote cap/reps.
  
-With the Bastions of War changesmarauders now do double damage while in bastion mode. This obviously adds significant value to the ship's role, but comes with the downside of being unable to receive reps from logistics shipsThis guide should cover most things you need to know to run Bastion whilst remaining eligible for SRP. The Bastion Badge, which requires full elite + abyssal damage mods is not required to use a bastion module, but it is encouraged to obtain it.+For this reasonit is very important that you fly your ship carefullyPlease read this guide to learn how to use your ship.
  
-----+===== Requirements ===== 
 +You are required to have armour compensation skills IV, hull upgrades V and a [[https://waitlist.flightleveltech.co.nz/fits|suitable fit]]. You must have a suitable Basic/Advanced/Elite fit. The "Elite Amulet" fits require you to have Amulets (slot 1-5) at a minimum.
  
-===== SRP Information =====+In addition to this, you should be relatively familiar with incursions, including rats and aggro mechanics. If you are new to incursions please advise read the [[guides:newbro|Newbro Guide]] and ask the FC for a TLDR on flying marauders when you are invited to your first fleet.
  
-== In addition to normal Pilot errors, Bastion specific errors also include, but are not limited to: == +===== Responding to Cap Broadcasts and Battle Reps ===== 
-  * Bastioning at the wrong timeor over-bastioning. +When you see broadcasts for capacitor (cap) lock up and provide cap.  This is especially important when it is a Nestor needing capas a Nestor capping out is fleet safety issue.
-  * Jumping out of logistics range (bumping during MJD activation). +
-  * Jump errors while you have Aggro. +
-  * Bastion canceling of your Micro Jump Drive. +
-  * Having the wrong ship fit for your implant set.+
  
-===== Required Knowledge =====+When battle reps are called for, immediately lock the aggro target and apply armor reps.  This is called for when Nestors are out of range; it can be the difference between saving and losing a ship. A ship dying can cause aggro to bounce to other ships, and if they are deep in bastion it could cause additional deaths. Repair your fleetmates!
  
-  * Know how aggro works in incursions. 
-  * Know all the incursion sites. 
-  * Know how logistics work. 
-  * Know the different Sansha rats. 
-  * Be able to communicate with the FC. 
-  * If you pull aggro and are still in bastion standard procedure is to broadcast for shield and inform logistics of how long is left on your bastion time. Once your bastion cycle is over broadcast for armor.  
  
-===== General rules/requirements for SRP eligibility =====+===== Viridian Changes ===== 
 +The Viridian expansion ([[https://www.eveonline.com/news/view/viridian-expansion-notes|patch notes]]) arrived on Tranquility on the 14th of June. 
  
-  * Auto repeat is off at all times. +This expansion changed the tank of the Kronos (-600 structure HP, +600 armour HPremoved a high slot and added a mid slotYou can see the updated [[https://waitlist.flightleveltech.co.nz/fits|fits here]].
-  * Bastion in lowest module row, NO SHORTCUT! +
-  * You do not Bastion until aggro is established on one target at the start of a wave/site. +
-  * If someone dies on-grid you are to turn Bastion off for the rest of the site. +
-  * All tank skills must be at basic level for your chosen ship or higher (check skills page) +
-  * Be aware when using the micro jump drive of your direction, and of bumpsIf you jump poorly and die due to being out of logistics range, this is pilot error and WILL NOT be covered under SRP(Being bumped by another fleet member is also not covered under SRP)If you're not confident, DO NOT USE IT.+
  
-===== Bastion Anchoring Guide =====+==== Bastion Cycle Time ==== 
 +<wrap em>The bastion cycle time has been increased from 30 to 60 seconds. Only bastion once each time aggro changes. If you aren't sure, or you are more than 10 seconds late wait for the next switch!</wrap>
  
-==== TPPH ====+If you take agro while you are still in bastion, broadcast for shield and inform the FC and Logi how long you have until you are out of bastion.  Once out of bastion broadcast for armor to let them know you are open.
  
-=== 1st and 2nd Rooms: === 
  
-Burn directly to outgate, decycle MWD 15-20 km from gate.+===== Site Guides ===== 
 +We no longer bastion on the beacon in NRFs or TPPHs.
  
-=== 3rd Room: ===+==== Nation Rebirth Facility (NRF) ==== 
 +If you are a Kronos or a Paladin who gets initial aggro, burn with the Nestors to your anchor position. All other Paladins should activate their micro jump drive, anchor up and start a single cycle of bastion. 
  
-__**Paladins:**__  Bastion once on the beaconshoot the Mara and frigates.  Once your bastion cycle ends jump to the right side of the tower, when you jump make sure you are at the top of the tower and burn back 15-20 km towards the beacon.+Once the second wave (UitriaRomi, Osti) spawns and aggro is established enter a single cycle of bastion. Then Kronos pilots should burn to the final anchor position.
  
-__**Kronos:**__  Jump to the right side of the towerwhen you jump make sure you are at the top of the tower and burn back 15-20 km towards the beacon aim to be between 9-15 km to the left of the tower.  If more than 9 km decylcle your bastion as the 3rd wave is half dead to get within optimal of the tower+While the Kronos's will be burning on the third wavePaladins should still bastion one cycle on third once aggro is established.
  
-==== NRF ====+Once the final wave spawns and aggro is established, bastion until the end of the site. 
  
-__**Paladins:**__  Bastion once on the beacon, shoot the Maras, Uitra then Vylades.  MJD straight ahead once your bastion cycle ends.  When you land from your MJD burn 15km back towards the beacon and up slightly.  Stay in this position until the 4th wave spawns then align and jump out to the 4th wave sniper spawn. 
  
-__**Kronos:**__ Burn to half way between the 2nd and 3rd wave spawnsjust right of the Sansha mushroom structure furthest right.  Decycle your bastion during the 3rd wave and burn to your 4th wave anchor position which is 22 km towards the center of the room.+==== True Creations Research Centre (TCRC) ==== 
 +Listen to your FCdo not jump or bastion until the FC calls for it.
  
-==== TCRC ====+The FC may ask Kronos pilots to jump to the tower and paladins to bastion on the beacon. If this happens it's very important that Kronos pilots shoot the tower as quickly as possible to pull the switch and that Paladin pilots focus fire to kill Deltoles and Outunis as quickly as possible.
  
-All bastions bastion on the beacon on entry, kill tagged Deltoles and Outunis in order then jump directly to the tower once your bastion cycle ends. Once aggro is established on another target it is generally safe to bastion two cycles before aggro switches again If you are still in bastion and you get agro please decylce your bastionbroadcast for shield and inform the FC & Logistics how long is remaining on your bastion cycle.  Once you are out of bastion please rebroadcast for Armor and voice it on teamspeak +Be very careful with bastion cycles in this site as this is the site you are most likely to die. If you are in doubtdon'bastion.
  
-===== Additional Tips =====+==== True Power Provisional Headquarters (TPPH) ==== 
 +**Rooms One/Two:** Burn directly to the outgate and follow tags. Only bastion as you are arriving at the outgate if the rats are dying slowly enough that you are likely to be in the room for at least 60 seconds.
  
-  Late Entry - If you enter a TCRC late and the aggro switches to you on the beacon you must check to see if your logistics are in rep range, if they are not because they already burned to the tower, or they are quickly approaching it then you must jump immediately and make them aware of the situation. +**Room Three / Wave One:** If you get aggro burn with the Nestorsotherwise jump to the anchor position and bastion for single cycle.
-  Split Aggro Entrance - If on a normal TCRC entrance you accidentally get aggro instead of the meat shield make sure to check if you have enough capacitor to jump, and if not ask for battle cap. If you have the Outuni aggro you should have already broadcasted for capacitor. Logistics will be burning towards the tower the moment they enter the site so do not get left behind. +
-  MJD Cancel - If you MJD and get bumped you can cycle your bastion module on to prevent the jump from happening, but be aware this will leave you in your current spot and in bastion, so stop shooting and do not pull aggro, you will have the full MJD cooldown timer and your bastion cycle time, our recommendation at this point is to burn with your microwarpdrive as normal to anchor once your bastion cycle ends. +
-  * MWD Trick - You can give yourself an accelerated warp out using your MWD when nearing the end of bastion cyclesonce your bastion cycle is at 10 seconds or less cycle your MWD once (make sure to red cycle it!), when your bastion cycle ends initiate warp to next destination and when your MWD cycle ends you will in effect insta warp out. +
-  * Stuck Bastion - If your Bastion module gets stuck on, a workaround that has worked (but not in all cases) has been to move the module to a different row on your module interface. To help prevent stuck bastion cycles you should always have your Bastion module set to auto-repeat off, however there can still be occasions where it gets stuck by itself, the most reliable way we know to prevent this is to red cycle your bastion right after activating it, NEVER red cycle when its close to the end of a cycle however as this is more likely to cause the module to get stuck on than if you simply left it to de-cycle by itself. +
-  * Gate Sliding - When coming out of warp you will notice your speed bar will change from "warping" to your m/s number, you can use two tricks to keep your momentum and give yourself a speed boost while coming out of warp, you can either spam click in space in the direction you wish to go, or you can spam click the max speed section on your velocity bar. Using Q-Align technique here will not work as you cannot commit a Q-Align command fast enough. +
-  * Tactical Overlay - Tactical Overlay (Ctrl + D) makes positioning for anchoring significantly easier. Q-Aligning is often easier to set for burning to specific distances and elevations, and having distance markers overlayed on the display allows for more accurate positioning overall.+
  
 +**Room Three / Wave Two & Three:** Wait for wave two's initial aggro to stabilise on a ship, then bastion for one cycle. Once your bastion cycle ends burn to your tower bash anchor and enter bastion again. You should be able to bastion until the end of the site. Do not enter bastion if the aggro goes to a drone!
 +
 +===== SRP ====
 +Bastion ships are covered by our ship replacement program. The usual terms and conditions outlined in the corporation description apply. Deaths caused by the following exclusion criteria will void your SRP:
 +  - Bastion out of position
 +  - Bastion module auto-repeat on
 +  - Failure to cycle bastion red if a pilot dies on grid
 +  - Overbastion (bastion late/failure to come out of bastion)
 +  - Jumping early or late
guides/bastion.1671184694.txt.gz · Last modified: 26/10/2023 09:27 (external edit)

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