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This is an old revision of the document!


This page is a work in progress… improvements on the way! -Bisi

Ship Requirements

Allowed ships for our fleets are found here: Ship Fits.

Refer to the Upgrade Hours document to see the fleet hours allowed for each step of this progression. The waitlist will keep track of your hours in fleet and shows the FC if you have made the required upgrades.

Skill plans can be found here: Skill Plans.

Entry Requirements

To fly HQs with Eve Rookies:

  1. You must have some prior Incursion experience. That might be flying Vanguards with Eve Rookies, or flying HQs with other groups.
  2. All skills required to sit in the hull and online all of the modules on your ship.
  3. All Armor Compensation skills1) at level 2 (for starter fits) or level 4 (for all other fits).
  4. Your ship fitted according to our doctrine, with no downgrade of the tank allowed. Non-tank modules may be downgraded with FC approval.

You may not downgrade your tank modules2) or remote armour repair modules. All other modules including utility slots, prop mod (except for the Oneiros), weapons, and drones can be downgraded to their meta 4 equivalent.

Ship Progression

Choose one of the main progression paths:

  • Sniper: Apocalypse Navy Issue or Nightmare → Paladin → Elite Paladin → Bastion Badge Paladin
  • DPS: Megathron → Vindicator → Kronos → Elite Kronos → Bastion Badge Kronos
  • Web Specialist: Megathron → Vindicator → Web Aspirant Vindicator → Web Badge Vindicator

Sniper Progression

Changes made to the Apocalypse Navy Issue have made it in some ways better than the Nightmare, so the two are now considered equivalent as starter sniper ships in HQs. You may fly either until you upgrade to the Paladin.

The Apoc Navy Issue is less expensive, better on capacitor, has slightly better tank, and does higher damage. However, it lacks any utility high slots, making it harder to perform the MTAC duties that all sniper pilots should be prepared to do. You will need to remove one gun to fit the necessary tractor beam in order to MTAC. The Nightmare has several utility high slots, allowing it to easily fit a tractor beam as well as remote repair and remote capacitor modules. The skills needed to sit in the hulls are different. We leave the choice of which to fly up to you.

Your next upgrade is to get into the Paladin and get the T2 guns. “Marauder first” is our usual recommendation, but the order of these two steps isn't critical. You need both!

After you're in the Paladin with T2 guns, the final requirement is the Elite badge. This involves skilling into the elite skills, upgrading your pod with the correct implants and adding Abyssal Heat Sinks to reach the DPS requirement.

DPS (short-range) Progression

Your starter ship, the Megathron, will get you into fleets; however, it isn't a very good ship so you will need to quickly upgrade to a Vindicator. You have 22 hours of HQ fleet time to get out of the Megathron, as shown in our Upgrade Hours Guide.

Start by training Minmatar Battleship to level three, as shown on the skills page.

Your next upgrade is to get into the Kronos and get the T2 guns. Which you do first is up to you. “Marauder first” is our usual recommendation, but the order isn't critical.

Web Badge

For those who would prefer to remain in the Vindicator and specialize in it, we offer a Web Badge option. Similar to the Bastion Badge, the W badge gives higher SRP coverage and is considered an equivalent accomplishment. Fleets need far more marauders than Vindicators, but a few good Vindis are very essential.

Dedicated Incursion Alt

Unless you already have a well-established character, we recommend you create a dedicated incursion alt. This will allow you to get the most out of skill injectors, and avoid pitfalls like wardecs and kill rights that can prevent you from flying Incursions. You may even want to consider creating a new account so you can get 1m free SP with Recruit a Friend.

Alpha clones cannot use Micro Jump Drives and they train skills at half the rate of Omega pilots. We encourage our Alpha pilots to use the proceeds of their Incursion fleets to purchase Plex and go Omega as soon as possible.

Buying Your Incursion Ship

For purchasing your ship and fit, we recommend buying from Jita. Make sure you use an insta-undock bookmark whenever moving expensive modules out of Jita. You can also use courier services if you are nervous about moving expensive stuff yourself (keep hulls unassembled if you're having them couriered).

If you buy a starter ship and plan to upgrade, you'll probably want to sell the starter ship to recoup some of your investment. You can try to sell your fitted ship in our Discord buy/sell channel. It will sell easier if it's fitted exactly to our doctrine. If that doesn't work, you may need to strip the fit and repackage the hull to sell it on the Jita market.

Elite

The final requirement you have to meet is to be “Elite”. Being elite means you have a fully elite fit, with the appropriate implant clone (slot 1-10) and you have elite skills (Select your ship and select elite top right). When everything is squared away you should see the elite badge on your fits on the waitlist. Once you see that you can ask an FC to give you the elite badge on teamspeak as well.

Skills

Start by training the skills that will complete early. Once you've trained these skills, train your gun skills to elite followed by tank, support skills and finally drone skills.

Fits & Implants

We have three types of fits: Amulet (“Hybrid”) fits which require Amulet implants (slot 1-5 + WS-618), Ascendancy fits which require Ascendancy implants (slot 1-5 + WS-618), and other specialized fits. Amulet fits warp slightly slower but have slightly better tank than their non-hybrid counterparts. There is a slight preference for Ascendancy implants but either Ascendancy or Amulet is fine for most pilots.

You will need to use the elite fit that matches your implant set. Elite fits require Ascendancies unless they are labeled “Amulet”.

Finally, remember when upgrading your tank that you should always switch all tank modules at once. Otherwise, you may accidentally lower your ship's tank and be unable to join fleets. You can upgrade all non-tank modules one at a time.

Bastion Badge

This is an optional but highly recommended step in the upgrade path. You get this badge for reaching a damage threshold using abyssal mods and higher skills. This Badge will increase the amount covered by SRP on your ship.

The best way to increase dps with abyssals is using focused modules vs ones based on percent. More info can be found at How to Optimize Abyssals.

1)
EM/Thermal/Kinetic/Explosive
2)
Low slot tank modules and Rigs
guides/upgrade.1760996656.txt.gz · Last modified: by Cassandra Bisi

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